Here you will find all possible Overclock modules for weapons and their prices
Rock and Stone!!!
Driller
Cost for all overclock modules for each weapon
CRSPR Flamethrower |
Cryo Cannon |
Overclocks: 6
|
Overclocks: 6
|
---|---|
Corrosive Sludge Pump |
Subata 120 |
Overclocks: 6
|
Overclocks: 6
|
Experimental Plasma Charger |
Colette Wave Cooker |
Overclocks: 6
|
Overclocks: 6
|
• CRSPR Flamethrower
Lighter Tanks
and sandwiches.
75 Croppa
90 Umanite
125 Bismor
Sticky Additive
Small damage boost
extends the Sticky Flame
duration and increases direct
damage.
130 Jadiz
100 Magnite
80 Bismor
Compact
Feed Valves
More ammo
Longer reload time
Shorter operational range
for greater tank capacity and
more fuel at the cost of reload
speed and opperational range.
90 Jadiz
130 Umanite
70 Bismor
Fuel Stream
Diffuser
Slower rate of fire
but decreases the fuel flow rate.
125 Jadiz
80 Enor Pearl
100 Bismor
Face Melter
Increased flow rate
Shorter operational range
Decreased tank capacity
give a big boost in damage
and flow rate but at the cost
of operational range and tank
capacity.
130 Croppa
90 Magnite
70 Enor Pearl
Sticky Fuel
duration
Increased damage from sticky
flames
Decreased tank capacity
Less ammo
the duration and damage of
Sticky Flames but at the cost
of tank capacity and total fuel.
140 Jadiz
75 Magnite
110 Enor Pearl
• Cryo Cannon
Improved
Thermal
Efficiency
Shoot longer before needing
to repressurize
and lose pressure slower from
the main chamber.
125 Croppa
110 Magnite
70 Enor Pearl
Tuned Cooler
Increased flow rate
Delayed turbine response
Pressure chamber refilles at
a slower rate
of a slower pump and turbine.
65 Magnite
130 Umanite
110 Bismor
Flow Rate
Expansion
Very fast chamber
pressuriztion
Short runtime before needing
to repressurize
chamber paired with a high
power pump increase the flow
rate and repressurization speed
but lower the max duration of
sustained flow.
100 Jadiz
125 Magnite
70 Enor Pearl
Ice Spear
deal massive damage and stun
most targets
Extended repressure delay
dumps all the fluid in the
chamber directly into the
turbine, flash freezing it and
launching an ice projectile.
Side effects include an
increased recharge delay
and of course the large
amount of fuel used.
130 Jadiz
110 Umanite
60 Enor Pearl
Ice Storm
an extra bonus against frozen
targets
Less ammo
Less freezing power
Faster loss of chamber pressure
along with some heavy cooler
unit tweaks means a lot more
damage especially to frozen
targets. However, freezing
takes longer and the capacity
of the pressure chamber is
reduced.
105 Magnite
75 Umanite
130 Enor Pearl
Snowball
that flash-cool everything around
the impact zone
Significantly longer repressure
delay
Less ammo
shoots all the cryofuel in the
chamber at once as an AoE
cryo-projectile. Besides the very
large amount of fuel consumed,
the operation overloads the
whole system resulting in a
much longer delay before
regaining pressure and the
modifications restrict the total
amount of fuel you can carry.
90 Jadiz
70 Magnite
130 Umanite
• Corrosive Sludge Pump
Hydrogen Ion
Additive
damage
Stronger slowdown effect
activates on impact gives a
small improvement to the
corrosive DoT and slowdown
effect of direct hits.
70 Umanite
100 Enor Pearl
135 Bismor
AG Mixture
Projectiles fall more slowly
in the sludge let the projectiles
fly further and faster.
60 Croppa
105 Jadiz
140 Umanite
Volatile
Impact
Mixture
Shorter corrosive and slow
effects duration
Decreased puddle lifetime
immediate projectile damage
at the cost of the long term
corrosive and slowdown
effects and puddle lifetime
as the volatile compound
evaporates much faster.
75 Jadiz
100 Magnite
120 Bismor
Disperser
Compound
damage
Decreased charged shot
damage
into more fragments on
impact and each fragment
is more potent, however the
initial damage of the charged
projectile impact is reduced.
135 Jadiz
100 Magnite
60 Umanite
Goo Bomber
Special
fragments as it flies
Charge projectile does not
break into fragments on impact
Decreased charge shot
damage
timed separation compounds
cause the charged shots to
leave a trail of sludge as they
fly through the air. However
the projectile depletes its
mass as it flies, dealing less
impact damage as fragments
separate and completely
expiring once all fragments
are dropped.
140 Jadiz
65 Umanite
90 Enor Pearl
Sludge Blast
shotgun-like effect
Longer reload time
Less ammo
disrupeted on firing, instantly
shooting out fragments in a
shotgun-like blast. While
spectacular the modifications
result in reduced magazine
size and ammo capacity by
an extented reload process.
100 Jadiz
120 Magnite
60 Umanite
• Subata 120
Chain Hit
nearby enemy
has a high chance to ricochet
into a nearby enemy.
120 Croppa
100 Jadiz
65 Bismor
Homebrew
Powder
pre shot
but it’s a bit inconsistent.
100 Croppa
70 Magnite
135 Bismor
Oversized
Magazine
capacity
Longer reload time
fit a lot more ammo but it’s
a bit unwieldy and takes
longer to reload.
70 Croppa
110 Jadiz
130 Umanite
Automatic Fire
Significantly faster rate of fire
Increased base spread
Stronger recoil
watch out for the recoil.
65 Croppa
120 Enor Pearl
95 Bismor
Explosive
Reload
targets on reload causing massive
damage
Significantly less ammo
Significantly lower magazine
capacity
explode inside hit targets
when you reload. However
these fancy bullets come
at the cost of total ammo
and magazine capacity.
65 Magnite
125 Umanite
95 Enor Pearl
Tranquilizer
Rounds
period of time
Slower rate of fire
Decreased magazine capacity
these rounds are very
effective at stunning most
enemies.
95 Croppa
135 Jadiz
75 Umanite
• Experimental Plasma Charger
Energy
Rerouting
More ammo
that improves charge speed
and energy efficiency without
affecting overall performance!
100 Jadiz
65 Umanite
130 Bismor
Magnetic
Cooling Unit
Slower heat buildup when fully
charged
improve the cooling rate. The
result is an increased number
of shots that can be fired before
overheating, a faster recovery
from an overheat and an
extended duration that a full
charge can be maintained.
95 Croppa
80 Jadiz
125 Umanite
Heat Pipe
Faster charge rate
Charged shots generate more heat
back into the charge chamber
a shot can be charged faster
while using less energy.
Unfortunately this process
generates a lot more heat.
95 Jadiz
125Umanite
60 Bismor
Heavy Hitter
Less ammo
Normal shots generate more heat
how the shots are prepared
can increase the pure damage
of the weapon but at the cost
of more heat per shot and a
reduced battery size.
60 Magnite
105 Umanite
140 Bismor
Overcharger
Much larger AoE
Increased charged shot ammo
consumption
Slower cooling rate
will give you a significant
increase in charge shot
damage and a boost in the
size of the explosion but at
the cost of thermal efficiency
and energy consumption.
95 Croppa
60 Enor Pearl
120 Bismor
Persistent
Plasma
by charged shot explosions
Decreased charged shot damage
is layered within the charged
projectile a slow and
persistent discharge can be
achieved upon impact.
However this does reduce
the instant damage done.
75 Croppa
130 Jadiz
95 Magnite
• Colette Wave Cooker
Liquid Cooling
System
Faster overheat recovery
Less heat per shot
system that helps the weapon
generate slightly less heat,
makes it cool faster and will
spend less time jammed.
65 Jadiz
95 Umanite
125 Bismor
Super Focus
Lens
increased
microwaves significantly,
enhancing their damage output
for up to 4 meters.
80 Croppa
105 Jadiz
130 Bismor
Diffusion Ray
multiple enemies
Enemy slowdown on hit
Lower damage output
to the heat generator the
microwaves can penetrate
deeper, being able to go
through several enemies at
once and slows them down.
However the stress takes its
toll on the generator and
decreases its damage output
slightly
105 Croppa
130 Magnite
65 Umanite
Mega Power
Supply
A lot more ammo
Decreased cooling rate
Slower overheat recovery
with a few modications to the
weapon you can now use the
most powerful power source
R&D could smuggle back from
the black market. The extra
energy boosts rate of fire and
total ammo at the cost of a
lower cooldown and longer
unjam duration.”
95 Croppa
65 Magnite
140 Umanite
Blistering
Necrosis
on hit enemies
More heat generated per shot
Decreased cooling rate
electron tube makes the
microwaves generate more
heat, boiling the skin of
enemies in the shape of large
blisters. The blisters bypass
armor, enhances incoming
direct damage and hurts the
target when popped. The large
amounts of heat generated
comes at the price of a lower
cooldown rate.
130 Croppa
100 Magnite
70 Bismor
Gamma
Contamination
Less ammo and damage
Significantly smaller AoE
glass cranks the radioactivity
of your microwaves to 11. Hit
targets have a chance to be
contaminated with radiation,
suffering damage and emitting
harmful radioactive waves to
nearby enemies. The small size
of the lens reduces microwave
impact radius and damage,
while the amount of power
required reduces total ammo.
80 Magnite
130 Enor Pearl
100 Bismor
Engineer
Cost for all overclock modules for each weapon
“Warthog” Auto 210 |
“Stubby” Voltaic SMG |
---|---|
Overclocks: 5
|
Overclocks: 6
|
LOK-1 Smart Rifle |
Deepcore 40mm PGL |
Overclocks: 6
|
Overclocks: 6
|
Breach Cutter |
Shard Diffractor |
Overclocks: 7
|
Overclocks: 6
|
• “Warthog” Auto 210
Stunner
Bonus damage to stunned creatures
Stun chance on all body
parts, not just weakpoints.
Shooting already stunned
enemies with this overclock
will deal extra damage.
135 Jadiz
60 Magnite
100 Bismor
Light-Weight
Magazines
Faster reload
material can be removed
without affecting anything
and lighter magazines means
more magazines and faster
reloading.
125 Croppa
105 Magnite
60 Umanite
Magnetic
Pellet
Alignment
Weakpoint damage bonus increased
Slower rate of fire
chamber greatly reduces
shot spread and increases
weakpoint damage at the
cost of a slower rate of fire.
105 Jadiz
75 Umanite
120 Enor Pearl
Cycle Overload
Greater damage
Increased base spread
Longer reload time
chamber greatly increases
the maximum rate of fire and
increases raw damage but
reduces the weapon’s
accuracy and reload speed
as a consequence.
100 Croppa
80 Umanite
125 Bismor
Mini Shells
and ammo capacity
Less recoil
Can`t stun targets
Lower damage output
around a new charge type
reduce recoil and increase
overall ammo and magazine
capacity at the cost of raw
damage.
125 Croppa
90 Magnite
65 Enor Pearl
• “Stubby” Voltaic SMG
Super-Slim
Rounds
Reduced base spread
package giving slightly better
accuracy and letting you fit a
few more rounds in each
magazine.
130 Croppa
75 Enor Pearl
90 Bismor
Well Oiled
Machine
Faster reload
sustained damage.
65 Croppa
95 Jadiz
140 Magnite
EM Refire
Booster
Bonus electrical damage
Increased base spread
SMG to boost its fire rate and
damage but the accuracy
suffers as a result.
135 Jadiz
90 Enor Pearl
60 Bismor
Light-Weight
Rounds
Slower rate of fire
Small decrease in damage
and can’t handle fast fire rates
but you sure can carry a lot
more of them!
65 Jadiz
135 Umanite
90 Bismor
Turret Arc
as nodes in an electric arc
Significantly less ammo
Slower rate of fire
nodes in an electric arc. Zap!
The downside is less ammo
and a slower rate of fire.
135 Croppa
60 Umanite
100 Bismor
Turret EM
Discharge
electrical discharg
Lower damage output
Slightly lower magazine capacity
the epicenter of an electric
explosion! The bullet
modifications unfortunately
also lower the direct damage
and electrocution chance.
125 Jadiz
105 Enor Pearl
80 Bismor
• LOK-1 Smart Rifle
Eraser
Expanded magazine capacity
extended magazine
combined with the ability to
acquire more locks.
135 Croppa
70 Magnite
90 Enor Pearl
Armor Break
Module
when all locks are engaged
against armor when all
locks are engaged.
125 Croppa
90 Magnite
80 Umanite
Explosive
Chemical
Rounds
explosion in enemies with more
than 3 locks
Lower damage output
Less ammo
triggers an explosion on the
last shot.
65 Croppa
130 Jadiz
95 Magnite
Seeker Rounds
target and ignore armor
Maintain locks at wider angles
Slower burst RoF
Longer reload time
their target even finding their
way around heavy armor and
the system can maintain locks
at more extreme angles.
However the extra processing
load reduces the rate of fire for
locked shots and more care
must be taken when reloading
the advanced rounds.
135 Magnite
95 Umanite
60 Bismor
Executioner
increase when all locks
are engaged
Very fast lock aquisition
Reduced maximum
simultaneous locks
Reduced magazine and ammo
capacity
mechanism and camera
software bring lightning fast
lock acquisition and more
weakspot damage when all
locks are used, However the
max number of locks is
reduced as is the magazine
and total ammo capacity.
105 Jadiz
65 Magnite
130 Enor Pearl
Neuro-Lasso
Slower target aquisition
Limited lock duration
Reduced maximum
simultaneous locks
locking on to them, the more
locks the slower an enemy
gets! The down side is a
slower lock-on rate and the
locks can only be maintained
for a short time before the
system resets.
125 Croppa
80 Magnite
100 Umanite
• Deepcore 40mm PGL
Clean Sweep
A bit more AoE damage
radius and damage without
any unwanted effects.
135 Umanite
70 Enor Pearl
105 Bismor
Pack Rat
away two more rounds
somewhere.
120 Magnite
105 Enor Pearl
80 Bismor
Compact
Rounds
Slightly smaller AoE
Small decrease in damage
means more rounds in the
pocket at the cost of the
explosion’s effective radius
and damage.
70 Umanite
100 Enor Pearl
120 Bismor
RJ250
Compound
your weapon to greater heights
A lot more ammo
Lower damage output
yourself and your teammates
into the air.
120 Umanite
110 Enor Pearl
65 Bismor
Fat Boy
do massive damage in large area
Very little ammo
Low projectile velocity and range
bad plutonium is so heavy
that you can only take a few
rounds with you. And remember
to take care with the fallout.
105 Magnite
70 Enor Pearl
120 Bismor
Hyper
Propellant
serious damage to a single target
Significantly smaller AoE
Less ammo
projectiles trade explosive
range for raw damage in a
tight area. The increased
weight of the rounds also
limits how many you can carry.
90 Croppa
70 Jadiz
130 Magnite
• Breach Cutter
Light-Weight
Cases
Faster reload
slam those cases in faster!
100 Croppa
80 Jadiz
130 Bismor
Roll Control
button to lock in position
cause it to add roll to the
projectile after it is ejected
thus covering a larger area as it
travels. Holding down the
trigger as the line leaves the
gun activates a remote
connection which on the release
of the trigger cause the line to
stop rolling letting you lock its
orientation.
95 Croppa
80 Magnite
135 Umanite
Stronger
Plasma Current
Extended projectile lifetime
efficiency you can up the
raw damage without too
much fuss and it lasts a
bit longer too!
100 Croppa
140 Jadiz
75 Magnite
Return to
Sender
projectile`s movement
Less ammo
the line leaves the gun
activates a remote connection
which on the release of the
trigger causes the line to
change direction and move
back towards the gun.
80 Umanite
100 Enor Pearl
140 Bismor
High Voltage
Crossover
Decreased magazine capacity
through the plasma, the beam
electrocutes anything it touches
but the bulky hardware limits
magazine capacity.
100 Magnite
80 Enor Pearl
120 Bismor
Spinning
Death
continuously dealing damage
Extended beam lifetime and width
Lower beam DPS
Very low ammo and magazine
capacity
convert most of the forward
momentum into angular
momentum stretching out the
beam and continuously doing
damage to the immediate area
where it was launched. The
nodes run for a longer duration
but deal less damage every
second. Due to the weight both
magazine and total capacity is
greatly reduced.
95 Magnite
120 Umanite
75 Bismor
Inferno
Lower damage output
Less damage to armor
a tool of burning death and
destruction at the cost of
ammo, and armor breaking.
As a bonus the extreme
internal heating keeps the
targets burning for an
extended period.
70 Croppa
90 Jadiz
135 Magnite
• Shard Diffractor
Efficiency
Tweaks
Increased charge capacity
in greater charge capacity as
well as an increase in total
capacity.
120 Croppa
90 Jadiz
70 Magnite
Automated
Beam
Controller
recharge rates
A lot more ammo
Beam continues firing until
capacitor is fully discharged
Reduced charge capacity
automating the fire sequence
improves speed of opperation
and allows for a significant
expantion of the total battery
capacity. However the charge
capacity had to be reduced to
prevent overheating. Manually
interrupting the beam stresses
the capasitor, resulting in a
loss of some of the remaining
charge.
130 Jadiz
65 Magnite
90 Bismor
Feedback Loop
increases over the duration
of the beam
Less ammo
weapon keeps excess energy
within the beam, increasing the
radius and damage of the area
of effect while the beam is fired.
However the changes leave
little room for the battery,
reducing the maximum energy
capacity of the weapon.
65 Magnite
100 Umanite
125 Enor Pearl
Volatile
Impact Reactor
magma on impact
Smaller AoE
Reduced charge capacity
atomic frequency tuning lets
you temporarily turn dirt and
rock into magma, damaging
and potentially igniting any
enemy that walks across it.
125 Magnite
105 Enor Pearl
65 Bismor
Plastcrete
Catalyst
AoE range and damage
Uninterrupted impact with
plastcrete triggers an explosion
Slower charge rate
Small reduction in ammo
tuned to violently react with
plascrete platforms,
increasing AoE damage and
range. If the beam is held long
enough the reaction becomes
unstable causing a significant
explosion at the impact point.
The tweaks come with a limited
charge rate to avoid frying the
circuits and both the charge
capacity and total capacity are
reduced.
110 Croppa
125 Jadiz
75 Magnite
Overdrive
Booster
while boosting
Can’t move while boosting
Longer recharge after boosting
Boosted beam continues firing
untill capacitor is fully discharged
throughput by pressing the
reload button while a beam is
firing. Unfortunately maintaining
control requires that you stand
still while firing a boosted beam
and the weapon cannot stop
firing while boosted until the
capacitor is fully discharged.
Manually interrupting the beam
stresses the capasitor, resulting
in the loss of some of the
remaining charge.
110 Croppa
75 Jadiz
120 Bismor
Gunner
Cost for all overclock modules for each weapon
“Lead Storm” Powered Minigun |
“Thunderhead” Heavy Autocannon |
---|---|
Overclocks: 7
|
Overclocks: 6
|
“Hurricane” Guided Rocket System |
“Bulldog” Heavy Revolver |
Overclocks: 7
|
Overclocks: 6
|
BRT7 Burst Fire Gun |
ArmsKore Coil Gun |
Overclocks: 7
|
Overclocks: 6
|
• “Lead Storm” Powered Minigun
A Little More
Oomph!
Faster spinup
shot without compromising
any of the gun’s systems.
95 Magnite
75 Umanite
120 Bismor
Thinned
Drum Walls
Improved cooling rate
ammo drum by thinning the
material in non-critical areas.
75 Croppa
95 Jadiz
125 Enor Pearl
Burning Hell
Weapon overheats faster
the minigun into an even
worse place by venting all
the combustion gasses
forward. However, it does
overheat rather quickly.
110 Croppa
140 Magnite
65 Umanite
Compact Feed
Mechanism
Slower rate of fire
at the cost of a reduced
rate of fire.
95 Croppa
130 Magnite
70 Bismor
Exhaust
Vectoring
Increased base spread
to accuracy.
95 Croppa
65 Magnite
140 Bismor
Bullet Hell
Significant decrease in damage
Increased base spread
off all surfaces and even
enemies going on to hit
nearby targets. However
they deal less damage
and are less accurate
overall.
140 Magnite
75 Umanite
105 Enor Pearl
Lead Storm
Can`t move while shooting
Huge penalty to stun chance and
duration
overclock greatly increases
damage output at the cost of
consistently stunning targets
and the kickback makes it
almost impossible to move.
100 Jadiz
65 Magnite
130 Enor Pearl
• “Thunderhead” Heavy Autocannon
Composite
Drums
Faster reload
means you can carry even
more ammo!
135 Croppa
105 Magnite
70 Enor Pearl
Splintering
Shells
A bit more AoE damage
splinter into smaller pieces
increasing the splash
damage range.
95 Croppa
125 Jadiz
65 Magnite
Carpet
Bomber
Significant boost in AoE damage
Significantly less direct damage
and the autocannon can now
shoot HE rounds! Direct
damage is lower but the
increased splash damage
and range lets you saturate
an area like no other weapon
can.
120 Croppa
105 Magnite
70 Umanite
Combat
Mobility
shooting
Reduced base spread
Reach the max rate of fire faste
Decreased magazine capacity
improve weapon balance
making it more accurate and
easier to handle on the move
while the improved feed motor
increases the speed with
which the max fire rate is
reached. All this however
comes at the cost of
magazine capacity.
70 Croppa
120 Jadiz
95 Magnite
Big Bertha
Reduced base spread
Reduced magazine and ammo
capacity
Slower rate of fire
bump in raw damage at the
cost of ammo capacity and
fire rate.
105 Croppa
80 Umanite
125 Bismor
Neurotoxin
Payload
damage range
Much larger AoE
Lower damage output
by mixing some neurotoxin into
the explosive compound. The
rounds deal less direct damage
and splash damage, but affected
bugs move slower and take lots
of damage over time.
100 Croppa
75 Jadiz
135 Magnite
• “Hurricane” Guided Rocket System
Manual
Guidance
Cutoff
the guidance system
Smaller movement penalty
while shooting
disables missile guidance
when the trigger is released.
It’s also lighter so the missiles
can reach a higher top speed!
105 Jadiz
130 Umanite
75 Bismor
Overtuned
Feed
Mechanism
Increased projectile max
speed
both your weapon and
projectiles are faster.
65 Croppa
105 Jadiz
130 Magnite
Fragmentation
Missiles
A bit more AoE damage
missiles spread more
fragments at higher speeds,
increasing AoE efficiency
135 Croppa
60 Jadiz
100 Bismor
Plasma
Burster
Missiles
Increased missile
maneuverability
Lower damage output
Less ammo
plasma apocalypse with
these penetrating multi-burst
missiles! They fly slower,
don’t hit as hard, and there
is a limit to how many can
be controlled at one time,
but in the right hands even
a single missile can do a lot
of damage.
105 Croppa
140 Umanite
80 Enor Pearl
Minelayer
System
impact with terrain
Mines deal signifacantly more
damage in a large radius
No Missile Guidance
Small reduction in ammo
ground they are planted as
mines that explode when
damaged or if enemies
are in close proximity.
Keep in mind that the new
warheads do not have
guidance. The total ammo
capacity is also reduced.
125 Croppa
90 Enor Pearl
80 Bismor
Jet Fuel
Homebrew
higher top speed
Significant direct damage increase
Reduced explosion damage
and range
Reduced magazine and ammo
capacity
unstable and heavy, but
works like a charm! Your
missiles get a much higher
top speed and reach it
instantly. The extra energy
greatly improves direct
damage but all that extra
fuel reduces the missile
payload capacity. Due to
the extra weight both
magazine and total ammo
capacity are also reduced.
130 Jadiz
130 Umanite
70 Bismor
Salvo Module
simultaneously
Extra damage for each loaded
missile
Salvo missiles cannot be
guided
load up to 9 missiles and
launch them at once! As
an added bonus the
overloaded exhaust ports
increase missile velocity
and boost damage based
on how many missiles are
in the salvo. However the
missiles in the salvo cannot
be guided.
110 Jadiz
130 Umanite
65 Enor Pearl
• “Bulldog” Heavy Revolver
Chain Hit
enemy
weakspot has a chance
to ricochet into a nearby
enemy.
110 Jadiz
120 Magnite
80 Enor Pearl
Homebrew
Powder
Min 75% damage
but it’s a bit inconsistent.
135 Croppa
70 Magnite
105 Enor Pearl
Volatile
Bullets
targets
Significantly less direct damage
rounds are extremely
effective against burning
targets but at the cost of
direct damage dealt to
unaffected creatures.
130 Croppa
110 Jadiz
60 Magnite
Six Shooter
of fire
More ammo
Increased base spread
Longer reload time
lets you squeeze 2 more
rounds into the cylinder
and take a few more rounds
with you, but all that filling
and drilling has compromised
the accuracy of the weapon
and it takes longer to reload.
60 Croppa
100 Magnite
120 Bismor
Elephant
Rounds
accuracy
Large increase in recoil and spread
per shot
Significantly less ammo
Three-round cylinder with a slower
reload
it possible to use modified
autocannon rounds in the
revolver! The damage is
crazy but so is the recoil
and you can’t carry as
many rounds. Also, only
3 rounds fit in the gun and
reload time is a bit slower
but base accuracy is
improved.
90 Magnite
65 Umanite
140 Enor Pearl
Magic Bullets
nearby targets
More ammo
Significant decrease in damage
ricochet off hard surfaces,
hitting nearby enemies like
magic! Overall, the damage
of the weapon is reduced,
but you can carry a few
more rounds due to their
compact size.
105 Croppa
130 Magnite
75 Umanite
• BRT7 Burst Fire Gun
Composite
Casings
Shorter delay between bursts
a shorter delay between
bursts and you can carry
a few more of them as well.
What’s not to like?
140 Croppa
100 Magnite
75 Enor Pearl
Full Chamber
Seal
Faster reload
get a bit more power out of
each round and the
attention to detail improves
how easily the magazine
slots in.
75 Jadiz
110 Magnite
120 Bismor
Compact Mags
Longer delay between bursts
Longer reload time
ammo but the rate of fire
needs to be toned back to
avoid a jam and please take
more care while reloading.
75 Jadiz
135 Magnite
105 Umanite
Experimental
Rounds
Decreased magazine capacity
Less ammo
delivers a lot more damage
but it’s odd size means fewer
rounds in the clip and a bit
less ammo overall.
75 Jadiz
130 Magnite
100 Enor Pearl
Electro
Minelets
minelets upon hitting the ground
Small decreased in damage
Decreased magazine capacity
high-tech bullets convert in
to electro-minelets that will
electrocute anything
unfortunate enough to come
close. However they don’t
last forever and the rounds
themselves take more space
in the clip and deal less
direct damage.
95 Jadiz
120 Umanite
80 Enor Pearl
Micro
Flechettes
Massive increase in magazine
capacity
Decreased recoil and spread
per shot
Significant decrease in damage
flechettes instead of slugs.
Increases overall ammo and
magazine size as well as
reducing recoil but at the
cost of raw damage.
100 Jadiz
130 Magnite
80 Bismor
Lead Spray
Increased base spread
overclock will tear apart
anything that gets close,
though it gets a bit iffy at
range.
75 Magnite