Why this guide
CD Projekt Red has added FSR support to Cyberpunk 2077, but they did not add presets. Instead, they went for a (seemingly percentage-based) slider, going from 50 to 100.
Given most of the marketing material, and youtube reviews around FSR, feature the marketing terms (e.g. “Ultra Quality”, “Quality”, “Balanced”, “Performance”), or, at the very best, the upscaling ratio, having a 50-100 slider in the game (even if it offers more grainy control) isn’t the most straight forward setting to understand.
So, I made a table, so you can compare what you get with what you would expect, without having to do any (simple) maths.
|FSR QUALITY MODE||SCALE FACTORSCALE FACTOR¹||ORIGINAL RESOLUTION DOWNSCALING PERCENTAGE²|
|“Ultra Quality”||1.3X per dimension||78%|
|“Quality”||1.5X per dimension||67%|
|“Balanced”||1.7X per dimension||59%|
|“Performance”||2.0X per dimension||50%|
1. The upscaling factor FSR produces
2. The in-game setting
In order to calculate the percentage of downscaling from the ratio of upscaling, you only need to divide 100 by it (or divide one (1) by it, and multiply the result by 100). I rounded the result up in order to make it easier to use it in game.
Example: 1.7X → 100/1.7 → 58.823529412… → 59%
|FSR setting||FPS range (as observed via the Steam overlay)|
|OFF||30 to 60, most around 35|
|Ultra quality||40 to 80, most around 45|
|Quality||40 to 90, most around 50|
|Balanced||40 to 100, most around 60|
|Performance||40 to100, most around 65|
These measurements were done with my current rig (7660HQ, 16 GGB DDR4,EVGA 1080 SC) and Cyberpunk 2077 at “Ultra” settings.
Here we come to an end for Cyberpunk 2077 How to Adjust FSR Setting on AMD hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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