Cult of the Lamb Types of Curses

Cult of the Lamb Types of Curses 1 - steamsplay.com
Cult of the Lamb Types of Curses 1 - steamsplay.com

Every curse in the game can be different. This guide will explain what each curse does and how they are used.
 

A primer on curses

At certain points in the game you can get curses, such as the start of a run and the npc shop. Also, after beating a particular room, you can get curses.
 
You will not be able to choose which curse you start with.
 
Curses include basic projectiles, homing projectsiles and aimable shockwaves.
 
Curses also come with a variety other effects. Some can cause lingering damage in an area to enemies, while others grant temporary invincibility to melee attacks, ranged attack, or both. These curses can be unlocked through Faith and the selection of upgrades from a skill tree that can be accessed by giving Sermons for your Followers. Per upgrade, three new Curses can be unlocked. These are added to the potential range of abilities you have at the aforementioned points.
 
 
 

Every Curse explained.

Touch Of The Revenant
 
Similar to Touch Of Turua, this spell affects a straightline in front the Lamb. Touch Of The Remnant summons ghosts to the area, which will track and attack any nearby enemies.
 
These ghosts look identical to those created with Necromantic weapon, but their large numbers make them dangerous against any foe. It is possible to clear away small enemies, or the ghosts may converge on a single target to cause concentrated damage.
 
Ghosts can only catch enemies within a narrow range of their starting point. They also have difficulty tracking fast-moving enemies, so it is important to summon the ghosts as close as possible to your intended target.
 
 
Divine Blizzard
 
Divine Blizzard can be used when you are surrounded by a large number of enemies. It causes damage to all foes within a radius around the Lamb. It can even push them away, giving you the time to reposition them or thin their numbers.
 
Cult Of the Lamb can quickly drain your health. It is crucial to have a way to get out. It is possible to save yourself from having to restart a crusade by being able to recognize when Divine Blizzard can be used.
 
 
Hounds Of Fate
 
Hounds Of Fate, a great spell to cast upon entering a room for the first time, is a great one. It unleashes five magic rockets that target your enemies and ensures that you are the first to strike. It is also useful against bosses. You can deal damage while keeping your distance.
 
Breakables can be used to stop the missiles. Make sure there isn't much debris in the middle of the room before you commit to the curse. Hounds Of Fate are a good use of your time, provided you have clear lines to fire.
 
 
Path Of The Righteous
 
Path Of The Righteous allows you to taste their poison if you are frustrated by enemies leaving poisonous pools all over the map. Path Of The Righteous is a curse that allows you to throw a blob ichor at enemies. This will do some damage on impact, and leave an area that will poison them. Path Of The Righteous, however, also leaves a trail that contains ichor, thereby increasing the area affected by the poison.
 
Poison can be sufficient to end weak opponents, allowing you to concentrate on more serious threats. The One Who Waits protects Lamb against the effects of black Icor so you can easily walk through your toxic trail. The trail of ichor is the main feature of this curse. Path Of The Righteous, however, is best used as a targeted damage spell. Hit the biggest opponent in a room with the main blob and the ichor will catch all others as they move.
 
 
Maelstorm
 
Touch Of Turua is an all-purpose spell that can be used in many ways. But why only cast it once when it can be cast four times? Maelstrom releases four bursts with tentacles simultaneously at right angles. This provides the best coverage of any curse. Although it doesn’t hit as hard, it can hit every enemy on the battlefield with equal force.
 
Maelstrom can also be cast diagonally or orthoqonally by changing its direction while you hold the curse button. This gives the spell additional versatility and allows for you to react to moving enemy mid-cast without having to waste Fervor.
 
 
Divine Guardian
 
Divine Guardian is unique as it's the only defensive curse within the game. Like other burst curses, it damages enemies and pushes them back. It has two unique effects that can't been duplicated by other means, making this an invaluable tool in any loadout.
 
First, Divine Guardian will reflect projectiles caught by its blast, causing them not to be able to damage the Lamb but enemies. Many of the game's bosses are heavy users of rapid-fire projectiles. A well-timed Divine Guardian could turn the tables in a matter of seconds.
 
Second, and perhaps the most important, Divine Guard makes the Lamb invulnerable to attack for two seconds. This is enough time to reach safety or make an attack without fear. It's rare to be able, with Gauntlet weapons and melee weapons, to unleash a melee combination on a boss without taking any damage in return. Divine Guardian makes it possible to do exactly that, increasing your success rate.
 
 
Divine Blight
 
Divine Blight can be a devastating attack. It poisons enemies within its range and knocks their back.
 
Although not the best, it is still good.
 
 
Divine Force
 
Divine Force locks enemies into a place for a short time, allowing you more damage.
 
 
Divine Blast
 
Divine Blast has no unique effects. It knocks back enemies while also causing damage.
 
 
Trail Blazed
 
Trail Blazed fires projectiles forward as well as back, doing a lot of damage.
 
 
Strike Of The Crown
 
You can shoot a projectile that may be used to attack your enemies.
 
 
Cleansing Fire
 
Fires three projectiles at once, causing severe burn damage.
 
 
Flaming Shot
 
A Bolt of Fire is a fireball that can penetrate enemies. You can also hit multiple enemies simultaneously. To make it explosive, hold the mark and then release it.
 
 
Oath Of The Crown
 
A devastating melee attack that can also be used to possess impacted enemy.
 
 
Death's Disregard
 
This melee attack is great to use for bosses as it can deflect projectiles while simultaneously attacking.
 
 
Death's Attendant
 
A melee attack which spawns ghosts similar to touch of revenant, but does less damage
 
 
Deaths Sweep
 
This melee attack is quite basic and can be charged to cause more damage.
 
 
Call Of The Crown
 
A homing attack which directly hits enemies through objects.
 
 
Path Of The Righteous
 
A projectile that leaves behind a trail in Black Ichor
 
 
Touch Of Ithaqua
 
Ice pillars explode, freezing enemies on hit
 
 
Passage Of The Marnier
 
Spawns 4 far-reaching tentacles around your body.
 
 
Touch Of Turua
 
Basically Maelstorm. However, unlike Maelstorm it can only be used once.

 
 

Written by Pands

 
 
Here we come to an end for Cult of the Lamb Types of Curses hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
 


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