Concrete Jungle Quick Reference Starter Gameplay

Concrete Jungle Quick Reference Starter Gameplay 1 - steamsplay.com
Concrete Jungle Quick Reference Starter Gameplay 1 - steamsplay.com

Each game of Concrete Jungle begins by creating a twelve-card starter deck. You can then customize it. As you gain more experience, new starter decks will become available for you to select from. This guide is intended as a quick reference to those cards.
 

Change Log

Refer to Concrete Jungle Patch 1.1.9 for the most current version.
 
 
 

Your First Solo Mode Deck

Laney's starter deck in the first mode is this:

 
 

  • Houses x4
  • Shop x2
  • Supermarket x1
  • Restaurant x1
  • Factory x2
  • Green x2

 
 
Clear a column with 3+ points. Earn economic points to get better cards, before the spending threshold goes too high. Clearing multiple columns together can increase your score by adding a multiplier. It is important to manage the red squares. This will require you placing your scoring houses in different rows for each column.
 
 
Concrete Jungle Quick Reference Starter Gameplay - Your First Solo Mode Deck - 849C2C7
 
 

If you prefer to play a deck with a repeatable pattern in solo mode, you might consider using the following level zero deck:

 
 

  • Houses x4
  • Car Wash x2
  • Factory x2
  • Brewery x2(replace with Wholesaler)
  • Green x2

 
 
Concrete Jungle Quick Reference Starter Gameplay - Your First Solo Mode Deck - 445DA8B
 
 
This deck has a lot more industry than the default deck. This will make it easier to get purchase points faster. It also features a more straightforward pattern that uses consistent rows. You can reserve the top two rows to industry and then seperate them from your houses by using a row of Greens. Next, score points in four of the bottom rows by using a Green->. House, – Car wash ->. House setup. As you earn economic points, you can shape the deck in any way you like. As you earn experience by finishing different runs, you will be able to unlock more starter cards.
 
 
 

Unlock Orders

There are 39 starter card options in the game. Twelve of them are available at level zero. These cards are described in the sections below.
 
 

Starter cards available at level zero

 
 

  • Houses
  • Car Wash
  • Garage
  • Gardening Suppliers
  • Restaurant
  • Shops
  • Supermarket
  • Brewery
  • Factory
  • Green
  • Farmland
  • Market Garden

 
 

Starter Card Unlock Order Per Level

 
 

  1. Wholesaler
  2. Grove
  3. Youth Club
  4. Religious Building
  5. Coal Power Plant
  6. Cemetery
  7. Gym
  8. Canal
  9. Electronics Plant
  10. Telephone Exchange
  11. Substation
  12. Clinic
  13. Workshop
  14. Shelter for the Homeless
  15. Motel
  16. Golf Course
  17. Diner
  18. Tennis Court
  19. Community College
  20. Sell Land
  21. Greenhouse
  22. Dairy
  23. Resident Parking
  24. Outlet Store
  25. Pumping Station
  26. Retirement Home
  27. Drive-In Cinema

 
 
 

– Residential

Concrete Jungle Quick Reference Starter Gameplay - - Residential - - 0A1FD75
 

Card Unlock Level Type Economic Points Expenditure cost Text Cardshop?
Houses 0 Residential 0 1 Collects points. No
Shelter for the Homeless 14 Residential 0 1 Collects points (min 1, max 1. – No
Resident Parking 23 Residential 0 1 +2 to this maximum block capacity No
Retirement Home 26 Residential 0 3 Collects points. Placement: Transfer points to this tile from all other tiles adjacent. No

 
 
 

Commercial –

Concrete Jungle Quick Reference Starter Gameplay - - Commercial - - 9485981
 

Card Unlock Level Type Economic Points Expenditure cost Text Cardshop?
Shops 0 Commercial 1 1 Yes
Garage 0 Commercial 1 1 Yes
Car Wash 0 Commercial 1 1 Yes
Gardening Suppliers 0 Commercial 1 1 +1 to a random, empty tile No
Gym 7 Commercial 1 2 +1 to a randomly owned point-collecting structure No
Supermarket 0 Commercial 1 3 Yes
Restaurant 0 Commercial 1 3 Yes
Outlet Store 24 Commercial 1 3 No
Diner 17 Commercial 1 4 No

 
 
 

– Industrial –

Concrete Jungle Quick Reference Starter Gameplay - - Industrial - - CF99602
 

Card Unlock Level Type Economic Points Expenditure cost Text Cardshop?
Factory 0 Industrial 3 1 Yes
Wholesaler 1 Industrial 3 1 No
Coal Power Plant 5 Industrial 0 1 +7 to spend threshold, add a Pollution card to pick-ups. *Single Use* No
Telephone Exchange 10 Industrial 0 1 +1 to the expenditure threshold, and -1 to the opponent's exp limit No
Electronics Plant 9 Industrial X 1 +1 Economy each other building in the block No
Pumping Station 25 Industrial 1 1 Refresh the cards that are available in the card shop. No
Brewery 0 Industrial 2 2 Yes
Workshop 13 Industrial 2 2 You should throw away the card. No
Substation 11 Industrial 1 2 +2 to this maximum block capacity No

 
 
 

– Government

Concrete Jungle Quick Reference Starter Gameplay - - Government - - 049BA13
 

Card Unlock Level Type Economic Points Expenditure cost Text Cardshop?
Youth Club 3 Government 0 0 Draw 2 cards. No
Sell Land 20 Government 0 0 +Economy equals building location points. Builds random buildings. No
Community College 19 Government 0 1 +1 Build Option for 4 Placements No
Religious Building 4 Government 0 1 Link: The ordinances and link effects of an opponent cannot be used to manipulate a building adjacent. No
Clinic 12 Government -1 3 No

 
 
 

– Recreation

Concrete Jungle Quick Reference Starter Gameplay - - Recreation - - 45B5D69
 

Card Unlock Level Type Economic Points Expenditure cost Text Cardshop?
Grove 2 Recreation 0 0 Link: If the points of a tile adjacent are 0 and lower, set it to 1. No
Tennis Court 18 Recreation 1 0 Link: Add points from the build location to a tile adjacent. No
Canal 8 Recreation 0 0 Link: +1 to a nearby point-collecting building. +1 to the maximum block size. Blocks cannot contain canals. No
Green 0 Recreation 0 1 Link: +1 for an adjacent tile Yes
Cemetery 6 Recreation 0 2 The following card must be thrown away No
Golf Course 16 Recreation X 3 Link: +1 for adjacent tiles, +1 economy to each other building in the block No

 
 
 

Rural –

Concrete Jungle Quick Reference Starter Gameplay - - Rural - - ABE0039
 

Card Unlock Level Type Economic Points Expenditure cost Text Cardshop?
Farmland 0 Rural 0 0 +1 to this bloc Yes
Motel 15 Rural 0 1 Collect points, any points greater than 1 will be added instead to economy No
Greenhouse 21 Rural 1 1 +1 to this bloc No
Dairy 22 Rural 1 1 +3 Economy for a Pasture' in the play area. No
Market Garden 0 Rural 2 3 +1 to this bloc No
Drive-In Cinema 27 Rural 1 4 No

 
 

Written by Wraith

 
 
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