CHRONO CROSS: THE RADICAL DREAMERS EDITION Elements Guide

CHRONO CROSS: THE RADICAL DREAMERS EDITION Elements Guide 1 - steamsplay.com
CHRONO CROSS: THE RADICAL DREAMERS EDITION Elements Guide 1 - steamsplay.com

The definitive guide to the Elements in Chrono Cross. Includes charts containing every element and their levels, effects, prices, and where to obtain them.

📃 Introduction | Notes

Elements enable your characters to channel the energies of the world, or cast “spells” of various types. Elements perform a variety of functions. You can use them to attack, heal, or revive characters who’ve been knocked out of battle. They can lower an enemy’s defenses, prevent them from using Elements of a certain color, or remove them entirely from the battleground. Elements can also boost a character’s strength or resilience, recharge other Elements so they can be used again, or they can “trap” other Elements that an enemy might use, so the characters end up stealing the Element from the enemy!

There are also very rare Elements that enable you to “Summon” great spirits to inflict immense amounts of damage against your enemy, heal the entire party to full health, or affect the battlefield in some crucial way to the party’s favor. You won’t come across many Summon Elements until late in the game. More info on these can be found at the bottom.

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⬜️ White

White Elements focus the energy of light.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

Name Level + or – Effect Description $ Shop
PhotonRay 1 7 Single Foe Shoots a bright laser beam at your opponent. 100 Guldove
Meteorite 2 6 Single Foe Drops a comet down on an unsuspecting foe’s head. 60 Guldove
PhotonBeam 3 5 Single Foe Bombards the enemy with an extra-powerful laser.
MeteorShower 4 4 All Foes Hurls several large asteroids at foes
HolyLight 5 3 All Foes Casts a Holy Circle (annihilates undead).
UltraNova* 6 2 All Foes Causes an explosion of high-density energy.

 

HEALING

 

Name Level + or – Effect Description $ Shop
Revive 1 7 Single Ally Recovers friend from incapacitated status.
WhiteOut** 2 0 Single Ally Removes White status effects. 40 Termina
RecoverAll 3 5 All Allies Restores HP (Medium) 380 Guldove
Purify 4 4 Single Ally Removes all status effects. 210 Guldove
Panacea** 4 0 Single Ally Removes all status effects. 500 Guldove
FullRevival* 5 3 All Allies Recovers incapacitated status and heals all HP.
HolyHealing* 6 2 All Allies Restores all HP and removes status effects.

 

SUPPLEMENTAL

 

Name Level + or – Effect Description $ Shop
TurnWhite 1 7 Single Foe/Ally Turn foe’s attribute/

ally’s attacks White

75 Marbule
AntiBlack* 3 5 Single Foe Temporarily seals

Black Elements

StrongMinded 4 4 Single Ally Temporarily increases

your magical defenses

430 Guldove
WeakMinded 4 4 Single Foe Temporarily decreases your

foe’s magical defense

430 Guldove
Magnify 6 2 All Foes & Allies Temporariliy increases

Element damage by 1.5

1670 Guldove and Marbule
MagNegate* 6 2 Single Ally Temporarily nullifies foe’s

magic attacks

2880 Guldove

 

TRAP

 

Name Level + or – Effect Description $ Shop
HolyLight** 5 0 All Foes Set trap to catch HolyLight Element 300 Marbule
UltraNova** 6 0 All Foes Set trap to catch Ultra Nova Element 400 Marbule
Unicorn** 7 0 All Foes Set trap to catch ★ Unicorn Element 500 Marbule

 

SUMMONS

 

Name Level + or – Effect Description
★ Unicorn* 7 1 All Allies Holy horse’s prayer raises Def. & M.Def
★ Saints* 8 0 All Foes & Allies Army of angels attacks foes and heals party.

 

⬛️ Black

Black Elements focus the energies of the Dark.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

Name Level + or – Effect Description $ Shop
GravityBlow 1 7 Single Foe Blows away foes with a ball of pure gravity. 60 Guldove
HellSoul 2 0 Single Foe Attempts to remove the soul from foe’s body. 100 Guldove
Gravitonne 3 5 All Foes Crushes foes with a supergravity field.
HellBound 4 0 Single Foe Sends your enemy on a trip to hell.
FreeFall 5 3 Single Foe Drops foe from the sky at supersonic speed.
Revenge* 5 3 Single Foe Shifts your status effects onto enemy. 600 Guldove
BlackHole* 6 2 All Foes Sucks everything in the area into a super-vacuum.

 

HEALING

 

Name Level + or – Effect Description $ Shop
BlackOut** 2 0 Single Ally Removes Black status effects. 15 Termina
Nostrum** 6 0 Single Ally Restores HP (large) 60 Guldove

 

SUPPLEMENTAL

 

Name Level + or – Effect Description $ Shop
TurnBlack 1 7 Single Foe/Ally Turn foe’s attribute/ally’s attacks Black. 75 Marbule
AntiWhite* 3 5 Single Foe Temporarily seals White Elements.
Genius 4 4 Single Ally Temporarily increases your magical power. 430 Marbule and Guldove
Imbecile 4 4 Single Foe Temporarily decreases foe’s magical power. 430 Marbule and Guldove
SealAll* 6 2 All Foes & Allies Temporarily stops everyone’s Elements. 2880 Guldove
Diminish 6 2 All Foes & Allies Temporarily halves Elemental Damage. 1670 Marbule and Guldove

 

TRAP

 

Name Level + or – Effect Description $ Shop
FreeFall** 5 0 AIl Foes Set trap to catch FreeFall Element. 300 Marbule
BlackHole** 6 0 AIl Foes Set trap to catch BlackHole element. 400 Marbule
Mothership** 7 0 AIl Foes Set trap to catch ★ MotherShip Element. 400 Marbule

 

SUMMONS

 

Name Level + or – Effect Description
★ MotherShip* 7 1 All Foes Contacts a spaceship to blast foes to pieces.
★ GrimReaper* 8 0 All Foes Summons Death to wreak doom and destruction.

 

🟥 Red

Red Elements focus the energies of fire.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

Name Level + or – Effect Description $ Shop
Fireball 1 7 Single Foe Hurts spheres of flames at enemy. 50 Arni and Termina
MagmaBomb 2 6 All Foes Launches a volley of fireballs at foes. 80 Termina
FirePillar 3 5 Single Foe Burns enemy in a pillar of flames. 100 Termina
MagmaBurst 4 4 Single Foe Makes lava gush out from beneath foe. 240 Termina
Inferno 5 3 All Foes Heats air to a burning-hot temperature.
Volcano* 6 2 All Foes Induces an enormous volcanic eruption.

 

HEALING

 

Name Level + or – Effect Description $ Shop
Tablet** 1 0 Single Ally Restores HP (small) 10 Arni, Termina, and Guldove
Ointment** 2 0 Single Ally Heals burns and Red status effects. 15 Termina and Guldove
Recharge** 6 0 Single Ally Recovers a used Element for re-use.

 

SUPPLEMENTAL

 

Name Level + or – Effect Description $ Shop
TurnRed 1 7 Single Foe/Ally Turn foe’s attribute/ally’s attacks Red. 75 Marbule
AntiBlue* 3 5 Single Foe Temporarily seals Blue Elements.
Strengthen 4 4 Single Ally Temporarily increases your attack power. 430 Marbule
Weaken 4 4 Single Foe Temporarily decreases foe’s attack power. 430 Marbule
RedField 5 3 All Foes & Allies Colors all field attributes Red.
NinetyNine 6 2 Single Ally Temporarily keeps Hit% of basic attacks at 99%. 2880 Marbule

 

TRAP

 

Name Level + or – Effect Description $ Shop
Inferno** 5 0 All Foes Set trap to catch Inferno Element. 300 Marbule
Volcano** 6 0 All Foes Set trap to catch Volcano Element. 400 Marbule
RedWolf** 7 0 All Foes Set trap to catch ★ RedWolf Element. 500 Marbule

 

SUMMONS

 

Name Level + or – Effect Description
★ RedWolf* 7 2 All Foes Summons a fire wolf to create a sea of flames.
★ Salamander* 8 0 All Foes Use salamander’s breath to incinerate foes.

 

🟦 Blue

Blue Elements focus the energies of water.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

Name Level + or – Effect Description $ Shop
AquaBeam 1 7 Single Foe Blasts foe with high-pressure water stream. 50 Arni, Termina, and Guldove
IceLance 2 6 Single Foe Hurls an icicle spear at unsuspecting foe. 80 Termina
AquaBall 3 5 Single Foe Hurls a large sphere of water at opponent. 100 Termina
IceBlast 4 4 Single Foe Freezes your foe in a cage of ice. 240 Termina
Deluge 5 3 All Foes Inundates enemies in icy-cold floodwaters.
Iceberg* 6 2 All Foes Hails large chunks of ice down on foes.

 

HEALING

 

Name Level + or – Effect Description $ Shop
Cure 1 7 Single Foe/Ally Restores HP (small) 100 Arni
Medicine** 2 0 Single Ally Heals the flue and Blue status effects. Termina
CurePlus 3 5 Single Foe/Ally Restores HP (medium) 220 Termina
CureAll* 5 3 Single Ally Restores HP (Large)

 

SUPPLEMENTAL

 

*Vigora is gained from defeating Vita Unus

Name Level + or – Effect Description $ Shop
TurnBlue 1 7 Single Foe/Ally Turn foe’s attribute/ally’s attack Blue. 75 Marbule
AntiRed* 3 5 Single Foe Temporarily seals Red Elements.
Nimble 4 4 Single Ally Temporarily increases physical Evade% 430 Marbule
Numble 4 4 Single Foe Temporarily decreases physical Evade% 430 Marbule
BlueField 5 3 All Foes & Allies Colors all field attributes Blue.
Vigora* 6 2 Single All Temporarily stops your stamina from decreasing.

 

TRAP

 

Name Level + or – Effect Description $ Shop
Deluge** 5 0 All Foes Set trap to catch Deluge Element. 300 Marbule
Iceberg** 6 0 All Foes Set trap to catch Iceberg Element. 400 Marbule
FrogPrince** 7 0 All Foes Set trap to catch ★ FrogPrince Element. 500 Marbule

 

SUMMONS

 

Name Level + or – Effect Description $ Shop
★ Frog Prince* 7 2 All Foes Summons Frog Prince to perform water attack.
★ BlueWhale* 8 0 All Foes Calls on Neptune’s anger to create a tsunami.

 

🟩 Green

Green Elements focus the energies of plants and the winds.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

Name Level + or – Effect Description $ Shop
Bushwhacker 1 7 Single Foe Slices foe with a cloud of whirling leaves. 50 Termina and Guldove
AeroSaucer 2 6 Single Foe Throws blades of razor-sharp air to slice foe. 80 Termina and Guldove
Bushbasher 3 5 Single Foe Encases foe in a cage of thorny bushes. 100 Termina
AeroBlaster 4 4 Single Foe Shoots a sonic blast at your foe. 240 Termina
Carnivore 5 3 All Foes A humongous Venus Flytrap devours foes.
Tornado* 6 2 All Foes Causes a cyclone that batters foes to bits.

 

HEALING

 

Name Level + or – Effect Description $ Shop
Heal 2 6 Single Foe/Ally Restores HP (small) 100 Termina
Antidote* 2 0 Single Ally Heals poison and Green status effects. 15 Arni, Termina, and Guldove
HealAll 4 4 All Allies Restores HP (medium) 300 Termina
HealPlus* 6 2 Single Foe/Ally Restores HP (Large)

 

SUPPLEMENTAL

 

Name Level + or – Effect Description $ Shop
TurnGreen 1 7 Single Foe/Ally Turn foe’s attribute/ally’s attacks Green. 75 Marbule
AntiYellow* 3 5 Single Foe Temporarily seals Yellow Elements
EagleEye 4 4 Single Ally Temporarily increases your attack Hit% 430 Marbule
BatEye 4 4 Single Foe Temporarily decreases foe’s attack Hit% 430 Marbule
GreenField 5 3 All Foes & Allies Colors all field attributes Green.
InfoScope* 6 2 Single Foe Detects your opponent’s HP data. 880 Guldove

 

TRAP

 

Name Level + or – Effect Description $ Shop
Carnivore** 5 0 All Foes Set trap to catch Carnivore Element. 300 Marbule
Tornado** 6 0 All Foes Set trap to catch Tornado Element. 400 Marbule
Sonja** 7 0 All Foes Set trap to catch ★ Sonja Element. 500 Marbule

 

SUMMONS

 

Name Level + or – Effect Description
★ Sonja* 7 2 All Foes Summons a forest dryad to sprinkle poison dust.
★ Genie* 8 0 All Foes A wind djinn blows away your foes with a twister.

 

🟨 Yellow

Yellow Elements focus the energies of the earth and electricity.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

Name Level + or – Effect Description $ Shop
Uplift 1 7 Single Foe Cuts out and drops a block

of stone on foe.

50 Termina and Guldove
ElectroJolt 2 6 Single Foe Shocks foe with an

electrical discharge.

80 Termina and Guldove
Upheaval 3 5 Single Foe Spears foe with shards

of shattered earth.

100 Termina and Guldove
ElectroBolt 4 4 Single Foe Hurls a lightning bolt down

on your opponent.

240 Termina and Guldove
Earthquake 5 3 All Foes Crushes foes beneath

giant store pillars.

ThundaStorm* 6 2 All Foes Causes a series of

thunderbolts to occur.

 

HEALING

 

Name Level + or – Effect Description $ Shop
Brace** 2 0 Single Ally Heals sprains and

Yellow status effects.

15 Termina and Guldove
Capsule** 3 0 Single Ally Restores HP (medium) 25 Marbule, Termina, and Guldove

 

SUPPLEMENTAL

 

Name Level + or – Effect Description $ Shop
TurnYellow 1 7 Single Foe/Ally Turn foe’s attribute/ally’s attacks Yellow. 75 Marbule
AntiGreen* 3 5 Single Foe Temporarily seals Green Elements.
HiRes 4 4 Single Ally Temporarily increases your defense. 430 Marbule
LoRes 4 4 Single Foe Temporarily decreases your defense. 430 Marbule
YellowField 5 3 AIl Foes & Allies Colors all field attributes Yellow.
PhysNegate* 6 2 Single Ally Temporarily nullifies foe’s physical attacks.

 

TRAP

 

Name Level + or – Effect Description $ Shop
Earthquake** 5 0 AIl Foes Set trap to catch Earthquake Element. 300 Marbule
ThundaStorm** 6 0 AIl Foes Set trap to catch ThundaStorm Element. 400 Marbule
Golem** 7 0 AIl Foes Set trap to catch ★ Golem Element. 500 Marbule

 

SUMMONS

 

Name Level + or – Effect Description
★ Golem* 7 2 All Foes Summons an earth giant to stomp on your foes.
★ ThundaSnake* 8 0 All Foes An electric serpent zaps anything in its path.

 

☄️ Summon Elements

While you can only gain most Level 8 Summon Elements by defeating certain monsters, you can gain various Level 7 Summons by trapping them from the monsters listed in the following table. For example, you can trap the Unicorn Element from a Dodo when you fight it sometime during Home World. The following enemies and locations are just some examples. It’s possible to trap these Summon Elements from other enemies.

Summon Element Enemy and Location
FrogPrince Speak to the Blue Dragon at Water Dragon Isle (Home World).
MotherShip Shadow Cats in Fossil Valley (Another World)
Golem Centaurpedes in Hydra Marshes (Another World)
RedWolf Hotdiggity in Mount Pyre (Home World)
Unicorn Dodo in Fossil Valley (Home World)
Sonja PreyMantis in Gaea’s Navel (Home World)

 

Written by [enz]

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