CHRONO CROSS: THE RADICAL DREAMERS EDITION Elements Guide

CHRONO CROSS: THE RADICAL DREAMERS EDITION Elements Guide 1 - steamsplay.com
CHRONO CROSS: THE RADICAL DREAMERS EDITION Elements Guide 1 - steamsplay.com

The definitive guide to the Elements in Chrono Cross. Includes charts containing every element and their levels, effects, prices, and where to obtain them.

📃 Introduction | Notes

Elements enable your characters to channel the energies of the world, or cast “spells” of various types. Elements perform a variety of functions. You can use them to attack, heal, or revive characters who’ve been knocked out of battle. They can lower an enemy’s defenses, prevent them from using Elements of a certain color, or remove them entirely from the battleground. Elements can also boost a character’s strength or resilience, recharge other Elements so they can be used again, or they can “trap” other Elements that an enemy might use, so the characters end up stealing the Element from the enemy!

There are also very rare Elements that enable you to “Summon” great spirits to inflict immense amounts of damage against your enemy, heal the entire party to full health, or affect the battlefield in some crucial way to the party’s favor. You won’t come across many Summon Elements until late in the game. More info on these can be found at the bottom.

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⬜️ White

White Elements focus the energy of light.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

NameLevel+ or –EffectDescription$Shop
PhotonRay17Single FoeShoots a bright laser beam at your opponent.100Guldove
Meteorite26Single FoeDrops a comet down on an unsuspecting foe’s head.60Guldove
PhotonBeam35Single FoeBombards the enemy with an extra-powerful laser.
MeteorShower44All FoesHurls several large asteroids at foes
HolyLight53All FoesCasts a Holy Circle (annihilates undead).
UltraNova*62All FoesCauses an explosion of high-density energy.

 

HEALING

 

NameLevel+ or –EffectDescription$Shop
Revive17Single AllyRecovers friend from incapacitated status.
WhiteOut**20Single AllyRemoves White status effects.40Termina
RecoverAll35All AlliesRestores HP (Medium)380Guldove
Purify44Single AllyRemoves all status effects.210Guldove
Panacea**40Single AllyRemoves all status effects.500Guldove
FullRevival*53All AlliesRecovers incapacitated status and heals all HP.
HolyHealing*62All AlliesRestores all HP and removes status effects.

 

SUPPLEMENTAL

 

NameLevel+ or –EffectDescription$Shop
TurnWhite17Single Foe/AllyTurn foe’s attribute/

ally’s attacks White

75Marbule
AntiBlack*35Single FoeTemporarily seals

Black Elements

StrongMinded44Single AllyTemporarily increases

your magical defenses

430Guldove
WeakMinded44Single FoeTemporarily decreases your

foe’s magical defense

430Guldove
Magnify62All Foes & AlliesTemporariliy increases

Element damage by 1.5

1670Guldove and Marbule
MagNegate*62Single AllyTemporarily nullifies foe’s

magic attacks

2880Guldove

 

TRAP

 

NameLevel+ or –EffectDescription$Shop
HolyLight**50All FoesSet trap to catch HolyLight Element300Marbule
UltraNova**60All FoesSet trap to catch Ultra Nova Element400Marbule
Unicorn**70All FoesSet trap to catch ★ Unicorn Element500Marbule

 

SUMMONS

 

NameLevel+ or –EffectDescription
★ Unicorn*71All AlliesHoly horse’s prayer raises Def. & M.Def
★ Saints*80All Foes & AlliesArmy of angels attacks foes and heals party.

 

⬛️ Black

Black Elements focus the energies of the Dark.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

NameLevel+ or –EffectDescription$Shop
GravityBlow17Single FoeBlows away foes with a ball of pure gravity.60Guldove
HellSoul20Single FoeAttempts to remove the soul from foe’s body.100Guldove
Gravitonne35All FoesCrushes foes with a supergravity field.
HellBound40Single FoeSends your enemy on a trip to hell.
FreeFall53Single FoeDrops foe from the sky at supersonic speed.
Revenge*53Single FoeShifts your status effects onto enemy.600Guldove
BlackHole*62All FoesSucks everything in the area into a super-vacuum.

 

HEALING

 

NameLevel+ or –EffectDescription$Shop
BlackOut**20Single AllyRemoves Black status effects.15Termina
Nostrum**60Single AllyRestores HP (large)60Guldove

 

SUPPLEMENTAL

 

NameLevel+ or –EffectDescription$Shop
TurnBlack17Single Foe/AllyTurn foe’s attribute/ally’s attacks Black.75Marbule
AntiWhite*35Single FoeTemporarily seals White Elements.
Genius44Single AllyTemporarily increases your magical power.430Marbule and Guldove
Imbecile44Single FoeTemporarily decreases foe’s magical power.430Marbule and Guldove
SealAll*62All Foes & AlliesTemporarily stops everyone’s Elements.2880Guldove
Diminish62All Foes & AlliesTemporarily halves Elemental Damage.1670Marbule and Guldove

 

TRAP

 

NameLevel+ or –EffectDescription$Shop
FreeFall**50AIl FoesSet trap to catch FreeFall Element.300Marbule
BlackHole**60AIl FoesSet trap to catch BlackHole element.400Marbule
Mothership**70AIl FoesSet trap to catch ★ MotherShip Element.400Marbule

 

SUMMONS

 

NameLevel+ or –EffectDescription
★ MotherShip*71All FoesContacts a spaceship to blast foes to pieces.
★ GrimReaper*80All FoesSummons Death to wreak doom and destruction.

 

🟥 Red

Red Elements focus the energies of fire.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

NameLevel+ or –EffectDescription$Shop
Fireball17Single FoeHurts spheres of flames at enemy.50Arni and Termina
MagmaBomb26All FoesLaunches a volley of fireballs at foes.80Termina
FirePillar35Single FoeBurns enemy in a pillar of flames.100Termina
MagmaBurst44Single FoeMakes lava gush out from beneath foe.240Termina
Inferno53All FoesHeats air to a burning-hot temperature.
Volcano*62All FoesInduces an enormous volcanic eruption.

 

HEALING

 

NameLevel+ or –EffectDescription$Shop
Tablet**10Single AllyRestores HP (small)10Arni, Termina, and Guldove
Ointment**20Single AllyHeals burns and Red status effects.15Termina and Guldove
Recharge**60Single AllyRecovers a used Element for re-use.

 

SUPPLEMENTAL

 

NameLevel+ or –EffectDescription$Shop
TurnRed17Single Foe/AllyTurn foe’s attribute/ally’s attacks Red.75Marbule
AntiBlue*35Single FoeTemporarily seals Blue Elements.
Strengthen44Single AllyTemporarily increases your attack power.430Marbule
Weaken44Single FoeTemporarily decreases foe’s attack power.430Marbule
RedField53All Foes & AlliesColors all field attributes Red.
NinetyNine62Single AllyTemporarily keeps Hit% of basic attacks at 99%.2880Marbule

 

TRAP

 

NameLevel+ or –EffectDescription$Shop
Inferno**50All FoesSet trap to catch Inferno Element.300Marbule
Volcano**60All FoesSet trap to catch Volcano Element.400Marbule
RedWolf**70All FoesSet trap to catch ★ RedWolf Element.500Marbule

 

SUMMONS

 

NameLevel+ or –EffectDescription
★ RedWolf*72All FoesSummons a fire wolf to create a sea of flames.
★ Salamander*80All FoesUse salamander’s breath to incinerate foes.

 

🟦 Blue

Blue Elements focus the energies of water.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

NameLevel+ or –EffectDescription$Shop
AquaBeam17Single FoeBlasts foe with high-pressure water stream.50Arni, Termina, and Guldove
IceLance26Single FoeHurls an icicle spear at unsuspecting foe.80Termina
AquaBall35Single FoeHurls a large sphere of water at opponent.100Termina
IceBlast44Single FoeFreezes your foe in a cage of ice.240Termina
Deluge53All FoesInundates enemies in icy-cold floodwaters.
Iceberg*62All FoesHails large chunks of ice down on foes.

 

HEALING

 

NameLevel+ or –EffectDescription$Shop
Cure17Single Foe/AllyRestores HP (small)100Arni
Medicine**20Single AllyHeals the flue and Blue status effects.Termina
CurePlus35Single Foe/AllyRestores HP (medium)220Termina
CureAll*53Single AllyRestores HP (Large)

 

SUPPLEMENTAL

 

*Vigora is gained from defeating Vita Unus

NameLevel+ or –EffectDescription$Shop
TurnBlue17Single Foe/AllyTurn foe’s attribute/ally’s attack Blue.75Marbule
AntiRed*35Single FoeTemporarily seals Red Elements.
Nimble44Single AllyTemporarily increases physical Evade%430Marbule
Numble44Single FoeTemporarily decreases physical Evade%430Marbule
BlueField53All Foes & AlliesColors all field attributes Blue.
Vigora*62Single AllTemporarily stops your stamina from decreasing.

 

TRAP

 

NameLevel+ or –EffectDescription$Shop
Deluge**50All FoesSet trap to catch Deluge Element.300Marbule
Iceberg**60All FoesSet trap to catch Iceberg Element.400Marbule
FrogPrince**70All FoesSet trap to catch ★ FrogPrince Element.500Marbule

 

SUMMONS

 

NameLevel+ or –EffectDescription$Shop
★ Frog Prince*72All FoesSummons Frog Prince to perform water attack.
★ BlueWhale*80All FoesCalls on Neptune’s anger to create a tsunami.

 

🟩 Green

Green Elements focus the energies of plants and the winds.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

NameLevel+ or –EffectDescription$Shop
Bushwhacker17Single FoeSlices foe with a cloud of whirling leaves.50Termina and Guldove
AeroSaucer26Single FoeThrows blades of razor-sharp air to slice foe.80Termina and Guldove
Bushbasher35Single FoeEncases foe in a cage of thorny bushes.100Termina
AeroBlaster44Single FoeShoots a sonic blast at your foe.240Termina
Carnivore53All FoesA humongous Venus Flytrap devours foes.
Tornado*62All FoesCauses a cyclone that batters foes to bits.

 

HEALING

 

NameLevel+ or –EffectDescription$Shop
Heal26Single Foe/AllyRestores HP (small)100Termina
Antidote*20Single AllyHeals poison and Green status effects.15Arni, Termina, and Guldove
HealAll44All AlliesRestores HP (medium)300Termina
HealPlus*62Single Foe/AllyRestores HP (Large)

 

SUPPLEMENTAL

 

NameLevel+ or –EffectDescription$Shop
TurnGreen17Single Foe/AllyTurn foe’s attribute/ally’s attacks Green.75Marbule
AntiYellow*35Single FoeTemporarily seals Yellow Elements
EagleEye44Single AllyTemporarily increases your attack Hit%430Marbule
BatEye44Single FoeTemporarily decreases foe’s attack Hit%430Marbule
GreenField53All Foes & AlliesColors all field attributes Green.
InfoScope*62Single FoeDetects your opponent’s HP data.880Guldove

 

TRAP

 

NameLevel+ or –EffectDescription$Shop
Carnivore**50All FoesSet trap to catch Carnivore Element.300Marbule
Tornado**60All FoesSet trap to catch Tornado Element.400Marbule
Sonja**70All FoesSet trap to catch ★ Sonja Element.500Marbule

 

SUMMONS

 

NameLevel+ or –EffectDescription
★ Sonja*72All FoesSummons a forest dryad to sprinkle poison dust.
★ Genie*80All FoesA wind djinn blows away your foes with a twister.

 

🟨 Yellow

Yellow Elements focus the energies of the earth and electricity.

* = Character must have innate color

** = Indicates the element is a consumable

ATTACK

 

NameLevel+ or –EffectDescription$Shop
Uplift17Single FoeCuts out and drops a block

of stone on foe.

50Termina and Guldove
ElectroJolt26Single FoeShocks foe with an

electrical discharge.

80Termina and Guldove
Upheaval35Single FoeSpears foe with shards

of shattered earth.

100Termina and Guldove
ElectroBolt44Single FoeHurls a lightning bolt down

on your opponent.

240Termina and Guldove
Earthquake53All FoesCrushes foes beneath

giant store pillars.

ThundaStorm*62All FoesCauses a series of

thunderbolts to occur.

 

HEALING

 

NameLevel+ or –EffectDescription$Shop
Brace**20Single AllyHeals sprains and

Yellow status effects.

15Termina and Guldove
Capsule**30Single AllyRestores HP (medium)25Marbule, Termina, and Guldove

 

SUPPLEMENTAL

 

NameLevel+ or –EffectDescription$Shop
TurnYellow17Single Foe/AllyTurn foe’s attribute/ally’s attacks Yellow.75Marbule
AntiGreen*35Single FoeTemporarily seals Green Elements.
HiRes44Single AllyTemporarily increases your defense.430Marbule
LoRes44Single FoeTemporarily decreases your defense.430Marbule
YellowField53AIl Foes & AlliesColors all field attributes Yellow.
PhysNegate*62Single AllyTemporarily nullifies foe’s physical attacks.

 

TRAP

 

NameLevel+ or –EffectDescription$Shop
Earthquake**50AIl FoesSet trap to catch Earthquake Element.300Marbule
ThundaStorm**60AIl FoesSet trap to catch ThundaStorm Element.400Marbule
Golem**70AIl FoesSet trap to catch ★ Golem Element.500Marbule

 

SUMMONS

 

NameLevel+ or –EffectDescription
★ Golem*72All FoesSummons an earth giant to stomp on your foes.
★ ThundaSnake*80All FoesAn electric serpent zaps anything in its path.

 

☄️ Summon Elements

While you can only gain most Level 8 Summon Elements by defeating certain monsters, you can gain various Level 7 Summons by trapping them from the monsters listed in the following table. For example, you can trap the Unicorn Element from a Dodo when you fight it sometime during Home World. The following enemies and locations are just some examples. It’s possible to trap these Summon Elements from other enemies.

Summon ElementEnemy and Location
FrogPrinceSpeak to the Blue Dragon at Water Dragon Isle (Home World).
MotherShipShadow Cats in Fossil Valley (Another World)
GolemCentaurpedes in Hydra Marshes (Another World)
RedWolfHotdiggity in Mount Pyre (Home World)
UnicornDodo in Fossil Valley (Home World)
SonjaPreyMantis in Gaea’s Navel (Home World)

 

Written by [enz]

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