Call to Arms – Gates of Hell: Ostfront Gates of Hell: Battle Zones AI Difficulties and Income Rates

Call to Arms – Gates of Hell: Ostfront Gates of Hell: Battle Zones AI Difficulties and Income Rates 1 - steamsplay.com
Call to Arms – Gates of Hell: Ostfront Gates of Hell: Battle Zones AI Difficulties and Income Rates 1 - steamsplay.com
Reference guide for the MP, DP and CP Values given to each AI in Gates of Hell’s Battle Zones game mode. (as of ver. 1.002.0)

 
 

Intro

 
We thought it would be useful to make a small guide with approximate income values for the AI’s various difficulty settings in Battle Zones. Gates of Hell has a selection of 4 different AI Difficulty settings for the Battle Zones mode and increasing said difficulty will give the AI various starting conditions and late game conditions. We decided to test out exactly how much these numbers differ both early and late game for each AI. We hope you find the information useful and thank you so much for reading! 
 
(It’s also important to note that all the values given here are as of version 1.002.0 of the game.) 
 
 

Values

 
The Income Rates and Values for the AI are as follows: 
(Player included for reference) 
 
Rookie AI 
+0.6 MP per second (~+0.7 Late Game) 
7. DP 
5. CP (60 CP Late Game)
 
 
Regular AI 
+1.7-1.8 MP per second (~+2.1 Late Game) 
20. DP 
6. CP (72 CP Late Game)
 
 
Veteran AI 
+2.5-2.7 MP per second (~+3.1 Late Game) 
30. DP 
8. CP (96 CP Late Game)
 
 
Heroic AI 
+3.4-3.6 MP per second (~+4.2 Late Game) 
40. DP 
10. CP (120 CP Late Game)
 
 
Player 
+0.8 MP per second (~+1.1 Late Game) 
10. DP 
10. CP (140 CP Late Game)
 
 
(The values are constant for 1v1, 2v2, 3v3, and 4v4) 
 
 

Unit Selection

 
The AI seems to default to the first Doctrine available, but it has access to all doctrine units through similar (possibly identical) units with slightly different names that cost MP and are available in their recruitment menu. This technically means that their Doctrine units could be seen as “free” backup units, as they are already available with MP, though obviously those are limited to the first Doctrine selection for the faction. 
 
 

Gameplay Observations

 
Due to all of the above factors, the more difficult AI tends to start strong. Expect a few armored vehicles at the beginning of a match when playing against Heroic, especially against the Russians. The enemy will generally have better quality units and more in general than you, but near the later stages of the game, the AI’s CP cap is reached and it has difficulty in figuring out how to handle it, so eventually the enemy reinforcements trickle down until only maybe a few squads attack you every so often, with the occasional tank/armored vehicle. 
Easier difficulties will see you playing against laxer enemies. You won’t encounter resistance as often and don’t expect many top tier vehicles, if any, but know that it is possible for them to get them. 
 

Written by Spot

Hope you enjoy the post for Call to Arms – Gates of Hell: Ostfront Gates of Hell: Battle Zones AI Difficulties and Income Rates, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!


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