This command sets a players health to any number that isn’t above their max Health. If it goes too far it will only overheal them to 200. For the command to work it must include a player name and number. For example setlife “Amphi” “150”.
This command can give specific players vices in any amount up to 230. The command needs a player name, then a vice name, then a number to work. For example setvice “Amphi” “Water” “140”.
This command sets the current wave of a survival run. You can set it to any wave you want, even ones that are previous to your current wave. It should look like setwave “number”.
This command shows collision tiles that should usually be invisible. To toggle the command on, use showcollision “ON”, to turn it off use showcollision “OFF”.
This command shows or hides normal tiles. To make tiles invisible, use showtiles “OFF”. To make tiles visible again, use showtiles “ON”.
This command shows all AI paths of all bots as well as their most previous waypoint out of combat. showpath “ON” turns this command on, while showpath “OFF” turns it off.
Player Tampering Commands
This command cures a player if they are poisoned. It should be written as (for example) cure “Amphi”.
This command makes a specified player drunk. It will give them the drunk visual effect until they automatically /barf, which ends the drunk effect. It should be written as (for example) drunk “Amphi”.
This command gives the flashbang effect to a specific player. It should be written as (for example) flash “Amphi.
This command will poison a specified player to 100%. It should be written as (for example) poison “Amphi”.
This command will shock a specified player. It should be written as (for example) shock “Amphi”.
This command will revive a specified player (survival and zombrains only). It should be written as (for example) revive “Amphi”.
This command revives all players (survival and zombrains only).
Resets a players health, ammo, and weapons as if they just respawned. It should be written as (for example) resetplayer “Amphi”..
This command sets a players money in Zombrains or Survival. For the command to work you must add a player name and amount of money. For example money “Amphi” “300”.
Forces a loadout onto a specified player. You must include the primary weapon slot, the secondary weapon slot, the 3rd slot, and then you must include if it should be dual wielded or not. The command should be written as forceweap “PlayerName” “1stSlot” “2ndSlot” “3rdSlot” “Dual”. An example of how this command could look would be forceweap “Amphi” “Assault Rifle” “Power SMG” “Jetpack” “NO”..
This command sets a player to a specific team. It works on any player in the server, even if they are spectating. When using the command on a living player, it will kill that player and set them to the specified team. For USC put changeteam “PlayerName” “1”. For the Man put changeteam “PlayerName” “2”.
The command used for killing players. This command can also kill players in different ways such as blowing them up or setting them on fire. To set a custom death, you must put (for example) kill “Amphi” “Violent Gibs”, which would blow up the victim into a bloody mess.
This command will simply kill all currently living players as well as enemies. You can also set a custom death to it, for example killall “Headshot”.
This command will simply kill all currently living enemies. It does not kill players. Just like all kill commands, you can set it to have a custom death. For example killenemies “Vaporize”.
This command will kill all players on a specific team. In order for the command to work you must choose a team by adding USC or Man at the end. You may also set a custom death. For example killteam “USC” “Punch”.
This command will spawn a lifeless body/corpse in any given position of the map. The command requires you to add the x and y coordinates in which you want the body to spawn, the color of the body, its hat (you can also give it no hat), and a death animation. It should be written as spawnbody “x” “y” “color” “hat” “death”. An example of how this command could be used is spawnbody “999” “10” “#FF9DFF” “Summer Hat” “On Fire”, which would spawn a violet body with a Summer Hat on fire.
This command will spawn an enemy from survival or zombrains. It can summon any enemy from those two gamemodes as well as from any rank, in any area of the map. The command should be set up as spawnenemy “EnemyID” “RankID” “x” “y”. If you don’t give any coordinates the enemy will spawn in a random spawn point of the map. An example of this command would be spawnenemy “Manling” “God-like” “888” “11”.
This command adds a bot to the match. You can set the bot to have a specific difficulty and to a specific team. For USC put addbot “1” “Difficulty”. For the Man put addbot “2” “Difficulty”. For no team put addbot “0” “Difficulty”.
This command ends the current match. Whatever stats the match holds will be final. In Team gamemodes this will let the the team with the highest amount of points or rounds win. In gamemodes like Deathmatch, the person with the most kills or points wins. If there is a tie, endmatch will ignore any server settings that don’t allow draws and make it one anyway.
This command ends the match and sets the next game to whatever map was chosen. For stock maps, the command should look like (for example with Oil Rig) changemap “maps/stock/oil”.
This command restarts the match. There is no winner or draw. In Team gamemodes, it doesn’t preserve the teams.
This command restarts rounds in TDM. Nobody wins the round and there is no draw.
This command pauses everything in place. Nothing can move, fall or take damage.
This command unpauses the effects of the pause command.
This command shows the amount of time that has passed since the last map change.
This command allows you to move a player anywhere in the current map. You’ll need to give a player name and coordinates, formatted as move “PlayerName” “x” “y”.
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