Black Legend Game Basics

Black Legend Game Basics 2 - steamsplay.com
Black Legend Game Basics 2 - steamsplay.com
Just putting together any info I get on the game. It’s my first guide. Will update at a slow, slow pace.
I haven’t finished the game yet.

If you have anything you wanna add / corrections let me know.
Be polite. I’m fragile.

 
 

Classes

 
Class Progression 
 

ALC BUC COM DOP DRA DUE EXE GUA INQ LAN MAR MER PLA ROG SHA
Strength D B D A E A S A C A S D D D E
Marksmanship C C D E C E C E C E E D D D S
Skill A E C D S D E C C E D D S+ A C
Agility E C E E C B D E D C B D D B C
Stamina D E C C E E D C E D E D D E E

 
Class Equipment 
 

Class Armour Weapon Offhand
ALC Alchemist Heavy Musket
BUC Buccaneer Light Cutlass / Axe Pistol
COM Commander Heavy Cutlass / Sword Pistol
DOP Doppelsoldner Heavy 2H Sword
DRA Dragoon Light Musket
DUE Duelist Light Fencing Blade Dagger/Pistol
EXE Executioner Heavy 2H Axe / Musket
GUA Guard Heavy Sword / Axe Shield
INQ Inquisitor Light Sword 1H Crossbow / Pistol
LAN Landsknecht Heavy Halberd / Spear
MAR Marauder Light 2H Sword / 2H Axe
MER Mercenary All All All (?)
PLA Plague Doctor Light Spear / Knife 1H Crossbow
ROG Rogue Light Knife Dagger / Pistol
SHA Sharpshooter Light Musket / Crossbow

 
 
 

Attributes

 
Strength: Improves the damage done with Melee Attacks. 
Marksmanship: Improves the damage done with Ranged Attacks. 
Skill: Improves potency of Special Attacks as well as Healing. 
Agility: Increases Movement Points (MP) as well as Speed. 
Stamina: Increases maximum Health and Defence. 
 
 

Humours and Catalysts

 

Humours Nigredo (black) Albedo (white) Rubedo (red) Citrinitas (yellow)
Nigredo (black) Silver Crimson X
Albedo (white) Silver X Gold
Rubedo (red) Crimson X Bronze
Citrinitas (yellow) X Gold Bronze

 
 
 

Buffs, Debuffs, Conditions

 

Inspired Strength, Marksmanship and Skill are temporarily increased.
Empowered Strength is temporarily increased.
Concentration Marksmanship is temporarily increased.
Lunacy Skill is temporarily increased.
Bolstered Stamina is temporarily increased.
Hastened Agility is temporarily increased.
Weakened Strength is temporarily reduced.
Blinded Marksmanship is temporarily reduced.
Addled Skill is temporarily reduced.
Exhausted Agility is temporarily reduced.
Bleeding Unit takes damage for every tile it moves.
Burning Unit takes damage and gains one stack of citrinitas at the start of each turn.
Disease Unit takes damage on each turn and has a chance to spread. Damage per turn steadily increases.
Exposed Unit’s weaknesses are exposed, taking additional damage on each hit.
Overpowered Humor stacks that are applied are doubled.
Poisoned Unit takes damage every turn and healing is halved.
Stunned Unit wil skip their next turn.
Sanctuary Reduces all damage taken by 50%.
Delirium Fog is augmenting all stats at the cost of health. Removed by catalyzing Crimson.
Choking Fog A thick Fog inhibits the senses and reduces Agility, Strength, Marksmanship and Skill by 25%
Acid Acidic substances dissolve and weaken armor taking 25% more damage

 
 
 

Acknowledgement

 
Thanks to Forexcom for providing the class info. 
 

Written by Brian Sirith

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