I haven’t finished the game yet.
If you have anything you wanna add / corrections let me know.
Be polite. I’m fragile.
Classes
Class Progression
ALC | BUC | COM | DOP | DRA | DUE | EXE | GUA | INQ | LAN | MAR | MER | PLA | ROG | SHA | |
Strength | D | B | D | A | E | A | S | A | C | A | S | D | D | D | E |
Marksmanship | C | C | D | E | C | E | C | E | C | E | E | D | D | D | S |
Skill | A | E | C | D | S | D | E | C | C | E | D | D | S+ | A | C |
Agility | E | C | E | E | C | B | D | E | D | C | B | D | D | B | C |
Stamina | D | E | C | C | E | E | D | C | E | D | E | D | D | E | E |
Class Equipment
Class | Armour | Weapon | Offhand | |
ALC | Alchemist | Heavy | Musket | – |
BUC | Buccaneer | Light | Cutlass / Axe | Pistol |
COM | Commander | Heavy | Cutlass / Sword | Pistol |
DOP | Doppelsoldner | Heavy | 2H Sword | – |
DRA | Dragoon | Light | Musket | – |
DUE | Duelist | Light | Fencing Blade | Dagger/Pistol |
EXE | Executioner | Heavy | 2H Axe / Musket | – |
GUA | Guard | Heavy | Sword / Axe | Shield |
INQ | Inquisitor | Light | Sword | 1H Crossbow / Pistol |
LAN | Landsknecht | Heavy | Halberd / Spear | – |
MAR | Marauder | Light | 2H Sword / 2H Axe | – |
MER | Mercenary | All | All | All (?) |
PLA | Plague Doctor | Light | Spear / Knife | 1H Crossbow |
ROG | Rogue | Light | Knife | Dagger / Pistol |
SHA | Sharpshooter | Light | Musket / Crossbow | – |
Attributes
Strength: Improves the damage done with Melee Attacks.
Marksmanship: Improves the damage done with Ranged Attacks.
Skill: Improves potency of Special Attacks as well as Healing.
Agility: Increases Movement Points (MP) as well as Speed.
Stamina: Increases maximum Health and Defence.
Humours and Catalysts
Humours | Nigredo (black) | Albedo (white) | Rubedo (red) | Citrinitas (yellow) |
Nigredo (black) | Silver | Crimson | X | |
Albedo (white) | Silver | X | Gold | |
Rubedo (red) | Crimson | X | Bronze | |
Citrinitas (yellow) | X | Gold | Bronze |
Buffs, Debuffs, Conditions
Inspired | Strength, Marksmanship and Skill are temporarily increased. |
Empowered | Strength is temporarily increased. |
Concentration | Marksmanship is temporarily increased. |
Lunacy | Skill is temporarily increased. |
Bolstered | Stamina is temporarily increased. |
Hastened | Agility is temporarily increased. |
Weakened | Strength is temporarily reduced. |
Blinded | Marksmanship is temporarily reduced. |
Addled | Skill is temporarily reduced. |
Exhausted | Agility is temporarily reduced. |
Bleeding | Unit takes damage for every tile it moves. |
Burning | Unit takes damage and gains one stack of citrinitas at the start of each turn. |
Disease | Unit takes damage on each turn and has a chance to spread. Damage per turn steadily increases. |
Exposed | Unit’s weaknesses are exposed, taking additional damage on each hit. |
Overpowered | Humor stacks that are applied are doubled. |
Poisoned | Unit takes damage every turn and healing is halved. |
Stunned | Unit wil skip their next turn. |
Sanctuary | Reduces all damage taken by 50%. |
Delirium | Fog is augmenting all stats at the cost of health. Removed by catalyzing Crimson. |
Choking Fog | A thick Fog inhibits the senses and reduces Agility, Strength, Marksmanship and Skill by 25% |
Acid | Acidic substances dissolve and weaken armor taking 25% more damage |
Acknowledgement
Thanks to Forexcom for providing the class info.
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