a basic code to manage your hacknets for you, while trying not to apend too much money
How to use
make a .js file, or a .ns file,
either of those will work, .script uses a different standard so those wont work
then paste the code into it.
the new file starts with some stuff all ready in it, so make sure you paste over it
The code
/** @param {NS} ns **/ export async function main(ns) { function myMoney() { return ns.getServerMoneyAvailable("home"); } //this script is designed to manage the hacknet nodes //to prevent excess spending i've limited it from spending //more than half the players money var nodes = 0; var ref = 0; ns.disableLog("ALL"); while (true) { //sleep for second to prevent the loop from crashing the game await ns.sleep(1000); //buy a node if we have more than twice the money needed if (ns.hacknet.getPurchaseNodeCost() < myMoney() / 2) { ref = ns.hacknet.purchaseNode(); ns.print("bought node hn-" + ref); } nodes = ns.hacknet.numNodes() for (var i = 0; i < nodes; i++) { //check if nodes level is a multiple of 10 var mod = ns.hacknet.getNodeStats(i).level % 10; //buy level node to the nearest multiple of 10 if we have double the money needed if (ns.hacknet.getLevelUpgradeCost(i, 10 - mod) < myMoney() / 2) { ns.hacknet.upgradeLevel(i, 10 - mod); ns.print("node hn-" + i + " leveled up"); } //same for ram if (ns.hacknet.getRamUpgradeCost(i) < myMoney() / 2) { ns.hacknet.upgradeRam(i); ns.print("node hn-" + i + " ram upgraded"); } //and cores if (ns.hacknet.getCoreUpgradeCost(i) < myMoney() / 2) { ns.hacknet.upgradeCore(i); ns.print("node hn-" + i + " core upgraded"); } } } }
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