Beasts of Bermuda TITANHEIMR data

Beasts of Bermuda TITANHEIMR data 3 - steamsplay.com
Beasts of Bermuda TITANHEIMR data 3 - steamsplay.com
A directory of data used in the TITANHEIMR server to help calculate group limits, hopefully these can help other servers, too! Juveniles “juves” are under 0.8 Growth in TH, adults are 0.8 or higher Growth. Contains a size comparison scale, Titan Growth levels (achievement Growth levels for TH), Growth rates, Health, Damage, Speed, notable Abilities, resource requirements, TH average carcass spawn requirements (used to calculate Quantity in the resource requirements section for carnivores/piscivores), scent colors, weights, and miscellaneous data (Adrenaline Talent, Brawler Talent, Out of Element Talent, and Bleed dealt).

 
 

01:SPECIES SCALE

 
Use the Dropbox link below, it automatically updates when I edit my scale file! Steam and Discord also eat quality when uploaded directly. 
 
https://dl.dropbox.com/s/5anxfbkkjhzu89o/TITANHEIMR_BeastsOfBermuda_speciesscale_Stoin2021.png 
 
Beasts of Bermuda TITANHEIMR data 
 
 

02:GROWTH RATES

 
Gathered at 100% Food, 75% Water/Air, and 50% Comfort. 

GENUS Titan Growth level Titan Growth rate 1.0 Growth rate 0.4 Growth rate Average Growth rate
ACRO 1.30 +0.000019 +0.000224 +0.001339 +0.000527
APAT 1.25 +0.000015 +0.000168 +0.001008 +0.000397
ARCH *1.40
COAH *1.40
ELAS 1.50 +0.000036 +0.000560 +0.003915 +0.001504
ICHY 1.50 +0.000036 +0.000558 +0.003902 +0.001499
KAPO *1.55
KRON 1.30 +0.000019 +0.000224 +0.001345 +0.000529
LURD 1.45 +0.000031 +0.000448 +0.003131 +0.001203
MEGA 1.50 +0.000036 +0.000558 +0.003902 +0.001499
MOSA 1.35 +0.000018 +0.000224 +0.001570 +0.000604
ORYO 1.65 +0.000050 +0.003908 +0.004459 +0.002806
PACH 1.60 +0.000047 +0.000837 +0.006131 +0.002338
PALA *1.45
PARA 1.45 +0.000031 +0.000447 +0.003121 +0.001200
PTER 1.60 +0.000047 +0.000837 +0.005852 +0.002245
SAIC 1.40 +0.000023 +0.000308 +0.002128 +0.000820
TAPE *1.65
TROP 1.50 +0.000036 +0.000558 +0.003902 +0.001499
TYRX 1.30 +0.000019 +0.000224 +0.001339 +0.000527
UTAH *1.50
VELO 1.55 +0.000057 +0.000949 +0.004459 +0.001822
ZUPA *1.55

 
 
 

03:COMBAT DATA

 
Data are gathered from separate genera at 1.0 Growth respectively. Damage is the highest possible damage output. Damage inside of spoilers requires special attention to the Notes column. If an animal is terrestrial, the Speed value is its speed on land. If an animal is aquatic, the Speed value is its speed while swimming. If an animal is semi-aquatic, an average of their land and swim speeds is used. 

GENUS HP HP rank DMG DMG rank SPEED Notes
ACRO 1,200 5 255 4 1,000 Average of 20.91 Bleed per bite. Roar that reduces damage by 33% and removes 15 Stamina.
APAT 6,000 1 800 1 350 While vastly superior in Health and Damage, is extremely slow.
ARCH
COAH
ELAS 625 7 80 12 800 Auto-aiming attacks, high distance Dart.
ICHY 750 6 100 10 625 (avg) Semi-aquatic, but this usually results in twice as many predators.
KAPO
KRON 1,700 3 252 5 577.5 Long-standing hitbox bugs associated with Lunge. Lunge deals Knockback and an average of 113.01 Injury.
LURD 1,200 5 300 3 525 (avg) Semi-aquatic, but this usually results in twice as many predators. Can only deal the 300 Damage on land through a Stomp assuming they can land it.
MEGA 625 7 135 9 950 Highest damage of all mesopredators, decent jump, decent speed, and deals an average of 5.56206 Bleed per bite.
MOSA 1,500 4 165 7 840 Has a Grab attack with Thrash, allowing it to down many creatures with ease. Its Grab can also be extremely difficult to count for most creatures.
ORYO 125 12 25 15 500 Only creature that can create burrows/its own Shelter. One of two creatures that can enter burrows. Sharp Teeth almost always work, as Oryctodromeus has the lowest health pool with Velociraptor, but Oryctodromeus has the lowest Damage.
PACH 430 8 100 10 750 Maximum damage possible with its Charge ability. Charge attack that deals decent Knockback and high Injury. Can effectively 1-shot creatures through fall damage.
PALA
PARA 1,200 5 300 3 850 Despite high speed, has poor acceleration. Can only deal the 300 Damage through a Stomp assuming they can land it.
PTER 150 11 140 8 N/A Damage retrieved with 1/3 Piercing Beak; most fliers focus Combat because they have fewer predators and little to no competition for food. Can reach a very high speed in flight.
SAIC 2,500 2 225 6 500 Can reflect ~88% of damage with its Spiky Shield ability. Deals high Injury.
TAPE
TROP 400 9 97.75 11 N/A Damage retrieved with 1/3 Sharp Teeth; most fliers focus Combat because they have fewer predators and little to no competition for food. Can reach a very high speed in flight.
TYRX 1,700 3 450 2 1,000 Deals the most Damage as an apex predator with high Injury. Currently has an Ambush ability that uses no Stamina, and allows it to travel well above 1,000 Speed.
UTAH *300 *10 *70 13 ? Damage is actually 35, but was last known as having a “rapid bite” which allows x2 DPS (35*2=70). Potentially the fastest sprint speed, decent jump, and wall jumping.
VELO 125 12 30 14 300 Second lowest Damage. Sharp Teeth almost always work, as Velociraptor has the lowest health pool with Oryctodromeus. One of two creatures that can enter burrows.

 
 

COMBAT TIER LIST

 

TIER 1 
scavenger I-powered
*Kaprosuchus, Oryctodromeus, *Tapejara, Velociraptor
TIER 2 
scavenger II-powered
Pachycephalosaurus, Tropeognathus, Utahraptor, *Zupaysaurus
TIER 3 
opportunistic predator-powered
Elasmosaurus, Ichthyovenator, Pteranodon, *Utahraptor
TIER 4 
mesopredator I-powered
Megalosaurus, *Palaeophis
TIER 5 
mesopredator II-powered
*Archelon, Lurdusaurus, Parasaurolophus
TIER 6 
apex I-powered
Acrocanthosaurus, *Coahuilaceratops, Kronosaurus, Mosasaurus, Saichania
TIER 7 
apex II-powered
Apatosaurus, Tyrannosaurus

 
 
 

04a:RESOURCE REQUIREMENTS

 

 

HERBIVORES

 

GENUS 🌱 NO SMALL FERNS 🌿 NO BIG FERNS 🌲 NO TREES QUANTITY (5/5) SCORE (8/8)
APAT adult 0 0 0 5 5
APAT juve 0 0 1 3 4
COAH adult *0 *0 *1 *5 *6
COAH juve *0 *0 *1 *4 *5
LURD adult No competition for seaweed 3 3
LURD juve No competition for seaweed 2 2
ORYO adult 0 0 1 1 2
ORYO juve 0 1 1 0 2
PACH adult 0 0 1 2 3
PACH juve 0 0 1 1 2
PARA adult 0 0 0 3 3
PARA juve 0 0 1 2 3
SAIC adult 0 0 1 4 5
SAIC juve 0 0 1 2 3

 
 

CARNIVORES/PISCIVORES

 

GENUS 🐟 NO FISH (2/2) RARITY (+1) QUANTITY (5/5) SCORE (8/8)
ACRO 2 1 3 6
ARCH *0 *0 (omnivore) *2 *2
ELAS 0 1 3 4
ICHY 0 1 2 3
KAPO *0 1 *1 *2
KRON 2 1 5 8
MEGA 2 1 2 5
MOSA 2 1 5 8
PALA *0 1 *2 *2
PTER 0 1 1 2
TAPE *0 1 *0 1
TROP 0 1 2 3
TYRX 2 1 4 7
UTAH *2 *1 *1 *4
VELO 2 1 1 4
ZUPA *2 1 *1 *4

 
 
 

04b:CARCASS SPAWNS (TH-specific)

 
This data is specific to the TITANHEIMR realism server, and was collected from 540 carcass spawns total. Carcass spawns count as a body down because they are so large here. 
 

WEIGHT DATA

 
+Mean: 503.7330403 (average) 
+Median: 501.136795 (middle value when listed lowest to highest) 
+Mode: 470.974701 (value repeated most often) 
+Range: 112.399292 (different between lowest and highest) 
+Minimum: 449.761719 (lowest value) 
+Maximum: 562.161011 (highest value) 
 

CONSUMPTION DATA

 
This is how many carcass spawns it takes to get from 50% Food to 100% Food. The average carcass spawn weight of 503.7330403 was used. This data is used to determine Quantity in the RESOURCE REQUIREMENTS section. 

GENUS 0.4 Growth 1.0 Growth
ACRO 0.17 0.90
ARCH
ELAS 0.12 0.62
ICHY 0.09 0.47
KAPO
KRON 0.15 3.56
MEGA 0.09 0.50
MOSA 0.18 3.71
PALA
PTER 0.03 0.15
TAPE
TROP 0.07 0.31
TYRX 0.10 1.90
UTAH
VELO 0.02 0.12
ZUPA

 
 
 

05:SCENT COLORS

 

ACRO
APAT
ARCHCOAHELASICHYKAPOKRONLURDMEGAMOSAORYOPACHPALAPARAPTERSAICTAPETROPTYRXUTAHVELOZUPA
Beasts of Bermuda TITANHEIMR data
large scent spore
giant scent spore large scent spore large scent spore large scent spore medium scent spore small scent spore giant scent spore medium scent spore medium scent spore large scent spore small scent spore medium scent spore medium scent spore large scent spore small scent spore large scent spore small scent spore medium scent spore large scent spore medium scent spore small scent spore small scent spore

 
 
 

06:WEIGHTS

 
This is how much each creature weighs, not their carcass weights. 

GENUS WEIGHT
ACRO 960
APAT 4,000
ARCH
COAH
ELAS 600
ICHY 460
KAPO
KRON 2,320
LURD 880
MEGA 480
MOSA 2,640
ORYO 60
PACH 240
PALA
PARA 1,040
PTER 120
SAIC 880
TAPE
TROP 300
TYRX 1,280
UTAH
VELO 96
ZUPA

 
 
 

MISCELLANEOUS

 

 

TALENT STUDIES

 
+Adrenaline deals 8.256883539545% more Damage with 3 points invested while the creature is at 25% health. 
+Brawler deals 20% more Damage with 3 points invested. Out of Element has the same strength as Brawler. 
 

BLEED STUDIES

 
This is how much Bleed damage Acrocanthosaurus and Megalosaurus deal. Note Megalosaurus deals 26.629681% the Bleed an Acrocanthosaurus deals. 

OPPONENT ACRO MEGA
ACRO 11.932000 3.176
APAT 5.053000 1.345
ARCH
COAH
ELAS 15.835000 4.215
ICHY 18.580999 4.947
KAPO
KRON 7.014000 1.867
LURD 13.316000 3.545
MEGA 18.111000 4.821
MOSA 6.489000 1.728
ORYO 63.338001 16.862
PACH 27.490999 7.318
PALA
PARA 11.371000 3.027
PTER 41.728001 11.109
SAIC 12.574000 3.347
TAPE
TROP 24.035000 6.398
TYRX 10.034000 2.671
UTAH
VELO 47.728001 12.706
ZUPA

 
 

Written by Stoin@TITANHEIMR

Hope you enjoy the post for Beasts of Bermuda TITANHEIMR data, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!