BattleBit Remastered – Character/class weapon guide

BattleBit Remastered – Character/class weapon guide 1 - steamsplay.com
BattleBit Remastered – Character/class weapon guide 1 - steamsplay.com

Tips and Tricks for BattleBit Remastered – Character/class weapon guide

Al character/classes and their primary weapons/

Leader

Weapon Restrictions: AR/DMR

Primary Gadgets: Advance Binoculars, Anti Personnel Mine, Bino Soflam, C4, Claymore, and Scuicide C4

Secondary Gadgets: Air Drone, Grappling Hooke, Pickaxe, Sledge Hammer.

Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

Empty – Aiming speed:110%

Normal – Durability:12

Armor:

Light – Durability:12 /// Primary Magazine:2

Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%

Belt – Secondary Magazine:2

Backpacks:

Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%

Notes:

Assault

Weapon Restrictions: AR

Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, M320 Smoke Grenade Launcher, and Suicide C4

Secondary Gadgets: Grappling Hook, Pickaxe, Riot Shield, Sledge Hammer, Small Ammo Kit

Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

Empty – Aiming speed:110%

Normal – Durability:12

Armor:

Light – Durability:12 /// Primary Magazine:2

Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%

Heavy – Durability:43 /// Primary Magazine:5 /// THrowables:2 /// Running & Aim:92.5%

Belt – Secondary Magazine:2

Backpacks:

Light – Primary Gadget:1

Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%

Notes:

Only class with Riot Shield

Medic

Weapon Restrictions: AR/SMG/PDW/CAR

Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, M320 Smoke Grenade Launcher, and Suicide C4

Secondary Gadgets: Medic Kit

Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

Empty – Aiming speed:110%

Normal – Durability:12

Armor:

Light – Durability:12 /// Primary Magazine:2

Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%

Ranger – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%

Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%

Belt – Secondary Magazine:2

Backpacks:

Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%

Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%

Notes:

Only class who can heal self and allies with Medic Kit and also drop it

Engineer

Weapon Restrictions: AR/DMR/SMG/PDW/CAR

Primary Gadgets: Advance Binoculars, Anti Personnel Mine,Anti Vehicle Mine, C4, Claymore, Repair Tool and Scuicide C4

Secondary Gadgets: Repair Tool, RPG7/PG07 Fragmentation, RPG7/RG07 Heat, and RPG7 PG07 Tandem

Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke, and Anti Vehicle Grenade

Helmets:

Empty – Aiming speed:110%

Normal – Durability:12

Armor:

Empty – Primary Magazine:2 /// Aiming Speed: 120%

Light – Durability:12 /// Primary Magazine:2

Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%

Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%

Belts:

Normal – Secondary Magazine:2

Tool – Secondary Magazine:1 /// Primary Gadget: 1

Backpacks:

Light – Primary Gadget:1

Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%

Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%

Notes:

Only class with RPG7, repair tool

Able to equip no armor, statistically the fastest by .5mps in a 175m distance

Unique tool belt to increase primary gadget in exchange for 1 secondary magazine

Unique Anti Vehicle Grenade

Support

Weapon Restrictions: LSG/LMG

Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, and Suicide C4

Secondary Gadgets: Heavy Ammo Kit, and Small Ammo Kit

Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

Normal – Durability:12

Heavy – Durability:25 /// Running & Aim:95%

EXO – Durability:37 /// Running & Aim:92.5%

Armor:

Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%

Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%

EXO – Durability:62 /// Primary Magazine:3 /// Throwables:2 /// Running & Aim:90%

Belt – Secondary Magazine:2

Backpacks:

Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%

Big – Primary Gadget:3 /// Secondary Gadget:2 /// Running & Aim:95%

Notes:

Unique EXO armor

Unique Heavy Ammo Kit

Slowest class

Recon

Weapon Restrictions: DMR/SR

Primary Gadgets: Advance Binoculars, Anti Personnel Mine, Binoculars, C4, Claymore, and Suicide C4

Secondary Gadgets: Air Drone, Grappling Hook, Mdx 201, Pickaxe, Sledgehammer

Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

Empty: Aiming speed:110%

Armor:

Light – Durability:12 /// Primary Magazine:2

Ranger – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%

Normal – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%

Belt – Secondary Magazine:2

Backpacks:

Light – Primary Gadget:1

Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%

Big – Primary Gadget:3 /// Secondary Gadget:2 /// Running & Aim:95%

Notes:

All armor caps at 12 durability

Unique Mdx 201

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