Tips and Tricks for BattleBit Remastered – Character/class weapon guide
Al character/classes and their primary weapons/
Leader
Weapon Restrictions: AR/DMR
Primary Gadgets: Advance Binoculars, Anti Personnel Mine, Bino Soflam, C4, Claymore, and Scuicide C4
Secondary Gadgets: Air Drone, Grappling Hooke, Pickaxe, Sledge Hammer.
Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
Empty – Aiming speed:110%
Normal – Durability:12
Armor:
Light – Durability:12 /// Primary Magazine:2
Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
Belt – Secondary Magazine:2
Backpacks:
Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
Notes:
Assault
Weapon Restrictions: AR
Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, M320 Smoke Grenade Launcher, and Suicide C4
Secondary Gadgets: Grappling Hook, Pickaxe, Riot Shield, Sledge Hammer, Small Ammo Kit
Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
Empty – Aiming speed:110%
Normal – Durability:12
Armor:
Light – Durability:12 /// Primary Magazine:2
Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
Heavy – Durability:43 /// Primary Magazine:5 /// THrowables:2 /// Running & Aim:92.5%
Belt – Secondary Magazine:2
Backpacks:
Light – Primary Gadget:1
Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
Notes:
Only class with Riot Shield
Medic
Weapon Restrictions: AR/SMG/PDW/CAR
Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, M320 Smoke Grenade Launcher, and Suicide C4
Secondary Gadgets: Medic Kit
Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
Empty – Aiming speed:110%
Normal – Durability:12
Armor:
Light – Durability:12 /// Primary Magazine:2
Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
Ranger – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%
Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%
Belt – Secondary Magazine:2
Backpacks:
Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%
Notes:
Only class who can heal self and allies with Medic Kit and also drop it
Engineer
Weapon Restrictions: AR/DMR/SMG/PDW/CAR
Primary Gadgets: Advance Binoculars, Anti Personnel Mine,Anti Vehicle Mine, C4, Claymore, Repair Tool and Scuicide C4
Secondary Gadgets: Repair Tool, RPG7/PG07 Fragmentation, RPG7/RG07 Heat, and RPG7 PG07 Tandem
Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke, and Anti Vehicle Grenade
Helmets:
Empty – Aiming speed:110%
Normal – Durability:12
Armor:
Empty – Primary Magazine:2 /// Aiming Speed: 120%
Light – Durability:12 /// Primary Magazine:2
Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%
Belts:
Normal – Secondary Magazine:2
Tool – Secondary Magazine:1 /// Primary Gadget: 1
Backpacks:
Light – Primary Gadget:1
Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%
Notes:
Only class with RPG7, repair tool
Able to equip no armor, statistically the fastest by .5mps in a 175m distance
Unique tool belt to increase primary gadget in exchange for 1 secondary magazine
Unique Anti Vehicle Grenade
Support
Weapon Restrictions: LSG/LMG
Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, and Suicide C4
Secondary Gadgets: Heavy Ammo Kit, and Small Ammo Kit
Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
Normal – Durability:12
Heavy – Durability:25 /// Running & Aim:95%
EXO – Durability:37 /// Running & Aim:92.5%
Armor:
Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%
EXO – Durability:62 /// Primary Magazine:3 /// Throwables:2 /// Running & Aim:90%
Belt – Secondary Magazine:2
Backpacks:
Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%
Big – Primary Gadget:3 /// Secondary Gadget:2 /// Running & Aim:95%
Notes:
Unique EXO armor
Unique Heavy Ammo Kit
Slowest class
Recon
Weapon Restrictions: DMR/SR
Primary Gadgets: Advance Binoculars, Anti Personnel Mine, Binoculars, C4, Claymore, and Suicide C4
Secondary Gadgets: Air Drone, Grappling Hook, Mdx 201, Pickaxe, Sledgehammer
Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
Empty: Aiming speed:110%
Armor:
Light – Durability:12 /// Primary Magazine:2
Ranger – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%
Normal – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%
Belt – Secondary Magazine:2
Backpacks:
Light – Primary Gadget:1
Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
Big – Primary Gadget:3 /// Secondary Gadget:2 /// Running & Aim:95%
Notes:
All armor caps at 12 durability
Unique Mdx 201
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