
How To
Software Needed
GustTools – [github.com]
PaintNet (used to open/edit .dds texture files)
Steps
Within …\Atelier Escha and Logy DX\Data\x64\…
Drag a .g1t onto GustTools’ gust_g1t to unpack its .dds texture files
Within …\Atelier Escha and Logy DX\Data\x64\Character\…
Drag PC#_MODEL.elixir.gz onto GustTools’ gust_elixir to unpack
Drag PC#_MODEL.g1t onto GustTools’ gust_g1t to unpack
Open .dds with PaintNet to edit
PaintNet can save their format (DX1 or DX5) with MipMaps
You can double check formatting with a HexEditor
My Mods (Download+Preview)
https://drive.google.com/drive/folders/1TZABZ4n_BoZ4pCnGBAgCc4PsE9vbxQoh?usp=sharing – [google.com]
Accessory: Place in …\Atelier Escha and Logy DX\Data\x64\Accessory
HEAD23 BunnyBlack
Costume: Place in …\Atelier Escha and Logy DX\Data\x64\Character\PC#
PC20 EschaAnother
PC21E LogyTallDarkHandsome
PC24 ReyferConcept
This is all for Atelier Escha & Logy: Alchemists of the Dusk Sky DX Modding Tutorial Guide hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
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