Here’s a short Guide, how you can Travel the Caballus Mod Dinos in your Cluster
How to Start
First you need the Caballus Dinos Mod – [steamcommunity.com] .
You can find it here. – [steamcommunity.com]
On all your Server (including Caballus itself) you need to add the Mod ID to your Mod list.
The Concept is simple: We need to replace the original Dinos on Caballus with the Dinos from the Caballus Dinos Mod. Than, you can travel the Dinos on every Map, where the Mod is in the Modlist.
Replacement in Game.ini
In the Game.ini we will Replace all the Modded Dinos from Caballus.
This includes all Dinos with differents Blueprints Paths:
- Deino
- Equus
- Shimmer Equus
- Unicorn
- Shimmer Unicorn
- Griffin
- Shimmer Griffin
Just Add the Follow Settings to your Game.ini
NPCReplacements=(FromCla*sName="ShimmerEquus_Character_BP_C",ToCla*sName="") NPCReplacements=(FromCla*sName="CaballusEquus_Character_BP_ShimmerUnicorn_C",ToCla*sName="") NPCReplacements=(FromCla*sName="CaballusEquus_Character_BP_Unicorn_C",ToCla*sName="") NPCReplacements=(FromCla*sName="CaballusGriffin_Character_BP_C",ToCla*sName="") NPCReplacements=(FromCla*sName="CaballusShimmerGriffin_Character_BP_C",ToCla*sName="") NPCReplacements=(FromCla*sName="Deinonychus_Character_BP_ChildCaballus_C",ToCla*sName="Deinonychus_Character_BP_C") NPCReplacements=(FromCla*sName="Horse_Character_BP_EquusVariants_C",ToCla*sName="")
After this Step, no modded Dino from Caballus will now spawn. You can check this: Restart your server and do a Dino wipe!
Next Step, is to Add the the Dinos from the Mod to Caballus.
For This Step we need the Spawn Containers and the Settings. So Much Thanks to Doudle for the Informations!
Add the Text also to your Game.ini:
What is the effect? – We Add the Dinos from the Extra Mod to the original Caballus Spawn Container. So they will Spawn, like the implemented Dinos – but they can be transfered to other Server, who running the extra Dino Mod.
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="CaballusGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="CaballusGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="CaballusShimmerGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusShimmerGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="CaballusShimmerGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_2_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="DinoSpawnEntriesShimmerForestCave_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.150000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="DinoSpawnEntriesSunkenGarden_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.300000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=0.300000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.100000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="CaballusDinoSpawnEntriesSteppe_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.100000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerCla*sString="CaballusEquusNPCSPawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCCla*sString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))
After a Restart and a Dino Wipe, the Equus, Shimmer Equus and all other Dinos from Caballus will now Spawn on Caballus again, but with the Blueprint Path from the extra Mod.
So every Server running this Mod, can be used to travel the Dinos from Caballus now on.
If you got any Questions or Trouble with this Guide, feel free to leave a Comment or PN me on Discord: spielerratte#6612
Also a big Thanks to Doudel for the Mod and the whole Informations and Support!
Hope you enjoy the post for ARK: Survival Evolved How to Travel the Caballus Mod Dinos, If you think we should update the post or something is wrong please let us know via comment and we will fix it how fast as possible! Thank you and have a great day!
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