Contains a list of events, some of which are useful and not included in wiki.alliedmods.net/Alien_Swarm_Events – [alliedmods.net]
for example weapon_fire, heal_beacon_placed, weapon_reload_finish and more
I have probably still missed a lot more
Batch #1
item_pickup
int “userid”
int “entindex”
string “classname”
int “slot”
bool “replace”
bool “offhand”
marine_infested
int “entindex”
player_should_switch
int “userid”
marine_infested_killed
int “userid”
int “marine” // entindex
marine_incapacitated
int “entindex”
marine_ignited
int “entindex”
marine_extinguished
int “entindex”
marine_no_ammo
int “userid”
int “entindex”
int “count”
marine_revived
int “userid”
int “reviver” // entindex
marine_spawn
int “userid”
int “entindex”
marine_hurt
int “userid”
int “entindex”
int “health”
marine_infested_cured
int “userid”
int “entindex”
player_heal
int “userid”
int “entindex”
heal_beacon_placed
int “userid”
int “marine” // entindex
swarm_state_changed
// clientside event
int “state”
asw_mission_restart
int “restartcount”
mission_success
string “strMapName”
mission_failed
string “strMapName”
scanner_important
0 params
alien_died
int “alien”
int “marine” // entindex
int “weapon”
achievement_earned
int “player” // entindex
int “achievement”
difficulty_changed
int “newDifficulty”
int “oldDifficulty”
string “strDifficulty”
user_data_downloaded
// clientside event (probably a bug)
0 params
alien_ignited
// clientside event…?
int “userid”
int “entindex”
alien_hurt
int “attacker”
int “entindex”
int “amount”
player_heal_target
// clientside event
int “userid”
int “entindex”
player_heal_target_none
// clientside event
int “userid”
general_hint
// clientside event
0 params
weapon_offhanded
int “userid”
weapon_offhand_activate
int “userid”
int “marine” // entindex
int “weapon” // CLASSIFY?
pickup_selected
// clientside event
int “entindex”
string “classname”
sentry_complete
int “userid”
int “entindex”
int “marine” // entindex
sentry_dismantled
int “userid”
int “entindex”
sentry_rotated
int “userid”
int “entindex”
sentry_selected
// clientside event
int “entindex”
sentry_start_building
int “userid”
int “entindex”
sentry_stop_building
int “userid”
int “entindex”
boulder_lasered
// clientside event fired from server
int “userid”
int “entindex”
player_give_ammo
int “userid”
int “entindex”
player_deploy_ammo
int “userid”
damage_amplifier_placed
int “entindex”
int “marine” // entindex
sentry_placed
int “userid”
fast_reload
int “marine” // entindex
int “reloads” // how many in a row
player_alt_fire
int “userid”
weapon_fire
int “userid”
int “marine” // entindex
int “weapon” // entindex
weapon_reload
int “userid”
int “marine” // entindex
int “lost” // ammo lost
int “clipsize”
int “clipsremaining”
int “clipsmax”
weapon_reload_finish
int “userid”
int “marine” // entindex
int “clipsize”
int “clipsremaining”
int “clipsmax”
achievement_event
string “achievement_name”
int “cur_val”
int “max_val”
campaign_changed
// clientside event
string “campaign”
jukebox_play_random
float “fadeintime”
string “defaulttrack”
jukebox_stop
// clientside event…?
flaot “fadeouttime”
spec_target_updated
// clientside event
0 params
show_freezepanel
// clientside event
0 params
hide_freezepanel
// clientside event
0 params
freezecam_started
// clientside event
0 params
gameui_activated
// clientside event
0 params
gameui_hidden
// clientside event
0 params
level_up
// clientside event
int “level”
player_changename
int “userid”
string “oldname”
string “newname”
player_hintmessage
// clientside event
string “hintmessage”
player_death
int “userid”
int “attacker” // userid
int “customkill” // damage
int “priority” // constant 7
advanced_map_complete
int “numadvanced”
challenge_map_complete
int “numbronze”
int “numsilver”
int “numgold”
alien_spawn
int “entindex”
Batch #2
ammo_pickup
int “userid”
int “entindex”
entity_visible
// asw_ammo.cpp
int “userid”
int “subject” // entindex
string “classname:
string “entityname”
physics_melee
// asw_barrel_explosive.cpp & asw_prop_physics.cpp
int “attacker” // userid
int “entindex”
physics_visible
// asw_prop_physics.cpp
int “userid”
int “subject” // entindex
string “type” // “kicking” or “detonate”
string “entityname”
button_area_used
int “userid”
int “entindex”
button_area_active
// can also be called by computer area
int “userid” // of pViewingPlayer
int “entindex” // of the button/computer area
int “prop” // entindex
bool “locked”
button_area_inactive
// can also be callled by computer area
int “entindex”
buzzer_spawn
int “entindex”
colonist_spawn
int “entindex”
player_dropped_weapon
int “userid”
door_recommend_destroy
int “userid” // of pViewingPlayer
int “entindex” // of pVisibleEntity
door_welded_visible
int “userid” // of pViewingPlayer
int “subject” // entindex of pVisibleEntity
string “entityname”
door_unwelded
int “userid”
int “entindex”
door_welded
int “userid”
int “entindex”
int “inhabited” // by player or bot
door_destroyed
int “userid”
int “entindex”
door_recommend_weld
int “entindex”
player_fullyjoined
int “userid”
string “name”
player_commanding
int “userid”
int “new_marine” // entindex
int “new_index”
int “count” // nNumMarines
marine_selected
int “userid”
int “new_marine”
int “old_marine”
int “old_index”
int “count” // nNumMarines
player_command_follow
int “userid”
player_command_hold
int “userid”
ragdoll_dissolved
int “entindex”
entity_killed
int “entindex_killed”
int “entindex_attacker”
int “entindex_inflictor”
int “damagebits” // damage type
player_escort_score
int “player” // entindex
int “points”
player_say
int “userid”
string “text”
playing_commentary
// clientside event fired from server ???????????
0 params
instructor_server_hint_create
string “hint_name”
string “hint_replace_key”
int “hint_target” // entindex
int “hint_activator_userid”
int “hint_timeout”
string “hint_icon_onscreen”
string “hint_icon_offscreen”
string “hint_caption”
string “hint_activator_caption”
string “hint_color”
float “hint_icon_offset”
float “hint_range”
int “hint_flags”
string “hint_binding”
bool “hint_allow_nodraw_target”
bool “hint_nooffscreen”
bool “hint_forcecaption”
bool “hint_local_player_only”
instructor_server_hint_stop
string “hint_name”
break_breakable
int “userid”
int “entindex”
int “material”
game_init
0 params
nav_blocked
int “area”
int “blocked”
nav_generate
0 params
player_hurt
int “userid”
int “health”
int “attacker” // userid of player, 0 if not player
player_spawn
int “userid”
break_prop
int “userid” // 0 if not player
int “entindex”
Here we come to an end for Alien Swarm: Reactive Drop List of Events Configuration hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
- Check All Alien Swarm: Reactive Drop Posts List
Leave a Reply