A Hat in Time UDK / AHIT Editor Shortcut Keys

A Hat in Time UDK / AHIT Editor Shortcut Keys 20 - steamsplay.com
A Hat in Time UDK / AHIT Editor Shortcut Keys 20 - steamsplay.com
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀A list of shortcut keys for
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Unreal Engine 3 Editor / Unreal Development Kit / A Hat in Time Modding Tools Editor

3 steamsplay com
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Note: Some keys may or may not work depending on the editor and editor version.

 

General Shortcut Keys

 

Shortcut⠀Key⠀⠀⠀⠀Description
Ctrl + CCopy
Ctrl + VPaste
Ctrl + XCut
Ctrl + YRedo
Ctrl + ZUndo
Ctrl + TabCycle through open windows
F11Fullscreen Editor
Ctrl + Left-ClickSelect multiple things
Ctrl + Shift + FJump straight to the Content Browser’s search field from anywhere in the editor
F9 + Left-ClickingOn a viewport takes a screenshot of that viewport. This can be used to capture any editor viewport (Matinee, material editor, level viewports, etc).
Screenshots appear in […HatinTime\HatinTimeGame\Screenshots\Win64]

A Hat in Time UDK / AHIT Editor Shortcut Keys - ⠀

Level Editor – Viewport, Render & Editor Modes

Keys for moving (WASD) may reguire ALT to be held down with them.
For example ALT + A + Left-Click

General Shortcut Keys

 

Shortcut⠀Key⠀⠀⠀⠀Description
WASD or Arrow KeysMove view around the level
PageUp / EMove view directly Up
PageDown / QMove view directly Down
Shift + ASelect everything
F4View Actor Properties
F5View Surface Properties
. + Left-ClickPlace pathnode at selected location
, + Left-ClickPlace coverlink at selected location
~Toggles widget coordinate frame between World and Local
Shift + LToggle show/hide Stats
Shift + HToggle show/hide FPS / HAT: Hides all
[ & ]Lower grid size & Raise grid size

A Hat in Time UDK / AHIT Editor Shortcut Keys

All viewport modes (3D,XY,YZ,XZ views)

 

Shortcut⠀Key⠀⠀⠀⠀Description
Left-Click (while hovering over actor)Select actor
Double-Left mouse click or F4 (when over actor)Open actor properties menu
Right-ClickOpen context menu
Ctrl + W or Shift + DDuplicate selected object
Mouse-Wheel Scroll in viewportMove the viewport camera forward and backward
Alt + Middle-ClickSnap the pivot to the clicked location

A Hat in Time UDK / AHIT Editor Shortcut Keys

Perspective viewport (Non-orthographic 3D view)

 

Shortcut⠀Key⠀⠀⠀⠀Description
Left-Click (while hovering over actor)Select actor
Right-Click + DragFree camera movement
Left-Click & Right-Click + DragSlew camera up & down (Z axis) or left & right (along relative X axis)
Left-Click (on BSP brush)Select brush surface
Ctrl + Shift + Left-Click (on BSP brush)Select BSP brush
Alt + Right-Click (when hovering over brush face)Copy surface texture to “texture clipboard”
Alt + Left-Click (when hovering over brush face)Paste (apply) texture to surface
Ctrl + Alt + Left-Click (when over brush face)Paste (apply texture and texture coordinates to surface
Shift + Alt + Left-Click (when over brush face)Paste (apply) texture to multiple selected brush surfaces
Right-Click hold + Mouse-Wheel ScrollChanges camera speed while editing; speed shown in status bar at bottom
Ctrl + T + Left-ClickTeleport to Point
NumPad 1 or NumPad 3Change perspective camera FOV
Left-Click + Right-Click and dragMove the viewport camera left, right, up and down
Right mouse-Click and dragRotate the viewport camera left, right, up and down (pivot style)
Middle-Click and dragMeasures distances using the in-editor ruler
Left mouse-click and dragRotate the viewport camera left and right,
and move forward and backward
(in 2×2 split)

A Hat in Time UDK / AHIT Editor Shortcut Keys

Orthographic viewport (XY,YZ,XZ views)

 

Shortcut⠀Key⠀⠀⠀⠀Description
Left-Click (on BSP brush edge)Select BSP brush
Ctrl + Alt + Left-Click dragBox Select
Ctrl + Alt + Right-Click dragBox De-Select
Left-Click or Right-Click + AnyMove camera in direction of mouse movement
Middle-Click + AnyMeasure distance in game units
Left-Click & Right-Click + Up/DownZoom in/out
Ctrl + Middle-ClickAlign all cameras at current camera position (in 2×2 split)
Left-Click + Right-Click and dragMove the viewport camera in and out (similar to Mouse-Wheel Scroll)
Left-Click / Right-Click and dragMove the viewport camera left, right, up and down

A Hat in Time UDK / AHIT Editor Shortcut Keys

Viewport options

 

Shortcut⠀Key⠀⠀⠀⠀Description
BToggle viewport to show/hide Builder Brush
C / HAT: Alt + CToggle viewport to show/hide Object Collision
D / Ctrl + R in HATToggles viewport realtime mode on/off
E / HAT: Alt + EToggle viewport to show/hide Decals
FToggle viewport to show/hide Fog
GToggle Game View mode in viewport
(Toggles everything that would not be visible when playing in game)
HToggle viewport option to show/hide everything except brushes (BSP) and lighting
I(i)Toggle viewport to show/hide Level Coloration
KToggle viewport to show/hide Unreal Kismet References
NToggle viewport to show/hide Navigation Nodes
OToggle viewport to show/hide Volumes
PToggle viewport to show/hide Paths
QToggle viewport to show/hide BSP (Binary Space Partition)
RToggle viewport to show/hide Light Radius / Audio Radius
TToggle viewport to show/hide Terrain
WToggle static and skeletal meshes on/off
Ctrl + RToggle Real Time mode in viewport
Alt + FUse Perspective viewport type
Alt + GUse Top viewport type
Alt + HUse Front viewport type
Alt + JUse Side viewport type
Alt + XToggle fullscreen

A Hat in Time UDK / AHIT Editor Shortcut Keys

Render Modes

 

Shortcut⠀Key⠀⠀⠀⠀Description
Alt + 1Use Brush Wireframe mode in viewport
Alt + 2Use Wireframe mode in viewport
Alt + 3Use Unlit mode in viewport
Alt + 4Use Lit mode in viewport
Alt + 5Use Lighting Only mode in viewport
Alt + 6Use Light Complexity mode in viewport
Alt + 7Use Shader Complexity mode in viewport
Alt + 8 / NOHATUse Texture Density mode in viewport
Alt + 9 / NOHATUse LightMap Density mode in viewport
Alt + 0 / NOHATUse “Lighting Only with Texel Density” mode in viewport
Ctrl + RToggle Real Time mode in viewport

A Hat in Time UDK / AHIT Editor Shortcut Keys

Editor Modes

 

Shortcut⠀Key⠀⠀⠀⠀Description
Shift + 1Switch to Camera Mode
Shift + 2Switch to Geometry Mode
Shift + 3Switch to Terrain Editing Mode
Shift + 4Switch to Texture Alignment Mode
Shift + 6Switch to Mesh Paint Mode
Shift + 7Switch to Static Mesh Mode


A Hat in Time UDK / AHIT Editor Shortcut Keys


Level Editor – Camera

Camera Bookmarks

 

Shortcut⠀Key⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Description
Ctrl + 1, 2, 3, 4, 5, 6, 7, 8, 9, 0Store a bookmark containing the current viewport camera data in a slot identified by the specific number. (See 1 or 2 or 3, etc., for retrieval.)
1, 2, 3, 4, 5, 6, 7, 8, 9, 0 (regular keys)Restore the viewport camera to a previously stored bookmark from a slot identified by the specific number.
(See Ctrl + 1 or 2 or 3, etc., for saving bookmarks.)

A Hat in Time UDK / AHIT Editor Shortcut Keys

Camera Movement

 

Shortcut⠀Key⠀⠀⠀⠀Description
1 or 3 (numeric keypad)Zoom camera Out or In
(same as Z or C while holding right mouse button down)
2 or 8 (numeric keypad)Move camera Back or Forward
(same as Down or Up Arrow keys; same as S or W while holding right mouse button down)
4 or 6 (numeric keypad)Move camera Left or Right
(same as Left or Right Arrow keys; same as A or D while holding right mouse button down)
7 or 9 (numeric keypad)Move camera Down or Up
(same as Q or E while holding right mouse button down)


A Hat in Time UDK / AHIT Editor Shortcut Keys


Other / Maya Camera Tools

“Note that you must be holding down ‘U’ or ‘L’ on your keyboard in order to activate these functions. ‘U’ will center the camera functions on the center of your viewport, ‘L’ will center the camera functions on the selected actor. These controls are available in most areas of the editor, including the main perspective viewport, static mesh editor, anim set viewer, anim tree viewer, Cascade and PhAT.”
 

Shortcut⠀Key⠀⠀⠀⠀Description
L + Left/Right Click and dragNavigation through Maya-style mouse interactions (including pivot around the selected object)
U + Left/Right/Middle Click and dragAlternative navigation through Maya-style mouse interactions
Left-Click + DragOrbit around the selected actor or view
Middle-Click + DragPan camera
Right-Click + DownZoom camera out
Right-Click+ UpZoom camera in


A Hat in Time UDK / AHIT Editor Shortcut Keys


Level Editor – Object, Brush, Terrain, Builder Brush

A Hat in Time UDK / AHIT Editor Shortcut Keys - Level Editor - Object, Brush, Terrain, Builder Brush

General

 

Shortcut⠀Key⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Description
L + Left-clickCreate a Light
A + Left-Click in viewport /
HAT: Alt + A + Left-Click
Create the selected Actor (from the Actor Classes browser) at the indicated position, one for every Left-click
D + Left-click /
HAT: Alt + D + Left-Click
With a material selected in the Content Browser, will place that material in the world as a decal
S + Left-Click in viewportCreate a Static Mesh (selected in the Content Browser)
(also see Alt + S + Left-click)
Alt + S + Left-Click in viewportCreate a Static Mesh (selected in the Content Browser) and re-orient to surface
(also see S + Left-click)

A Hat in Time UDK / AHIT Editor Shortcut Keys

When an Object is selected

 

Shortcut⠀Key⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Description
EscapeDe-selects everything and closes any actor property windows that are open
DeleteDelete current object
SpacebarSwitch the Transform Widget between Translate, Rotate & Scale modes
` (backtick on tilde key)Toggles the Reference Coordinate System between World and Local modes
Arrow keys /
HAT: Alt + Arrow keys
Nudge position of selected actor(s)
MMakes the level of the selected actors current
EndDrop the selected object (i.e., a “floating” object) to the surface beneath it
Home“Go To Actor”, which moves and zooms all viewports to the selected object (i.e., center your viewports on a selected object)
Middle-click viewportMakes that viewport the active one (without changing the selected object, which happens if you were to use left-click instead)
HHide
Ctrl + HUnhide all
Shift + HHide all but selected objects
Left-Click (while not hovering over anything)De-select current object
Shift + Drag actor with movement widgetMove viewport while moving actor
Shift + HomeAlign only the active viewport camera to selected actor
Alt + Drag actor with movement widgetCreate duplicate of selected actor and move it
Right-Click (on brush vertex)Change brush origin to selected vertex
Ctrl + EndMove selected actor back to grid lines
Ctrl + GSelect all other actors belonging to the same groups as the currently selected actors
Ctrl + MMoves selected actors to the current level
Ctrl + KFind the selected actor in Kismet
Ctrl + Shift + ASelect all actors with the same class as the currently selected actors
Ctrl + BSynchronize the currently selected actor with the generic browser
Ctrl + Left-Click + DragMove selected object
Ctrl + Shift + Left-Click + DragMove selected object and viewport camera
Ctrl + Left-Click and drag on actor in orthographic view typeMove an actor in the plane of the viewport
Ctrl + Right-Click + DragFree rotate selected object
Alt + Left-click and drag in viewportCreate duplicate of selected object
(See “Alt + Shift + Left-click and drag in viewport” for enhanced feature)
Shift + Left-click and drag on actor’s Translate WidgetMove the selected object while moving the viewport camera
Alt + Shift + Left-click and drag in viewportCreate duplicate of selected object, while moving viewport camera with the copy
(See “Alt + Left-click and drag in viewport” for basic feature)
Alt + Right-click in viewport, followed by Alt + Left-clickCopy and paste a material from one surface to another
(you can also just keep holding the Alt-key down between the clicks)


A Hat in Time UDK / AHIT Editor Shortcut Keys

Builder Brush-specific

 

Shortcut⠀Key⠀⠀⠀⠀Description
F2Select the red Builder Brush. (Especially useful when followed by the Home key to locate the Builder Brush in a busy map.)
Ctrl + Shift + Left-click on brush in viewport of Perspective typeSelect the entire brush (that is, not just an edge or part of it, but all of it)
Ctrl + A in Geometry/Camera ModeAdd CSG for the current Builder Brush
Ctrl + S in Geometry/Camera ModeSubtract CSG (that is, add a subtractive brush) for the current Builder Brush
Ctrl + I(i)Intersect brush
Ctrl + DDe-Intersect brush
Ctrl + PCause the selected brush to become your builder brush
Right-click in viewport on Brush cornerSnaps Brush corner to grid

When a Brush surface is selected

 

Shortcut⠀Key⠀⠀⠀⠀Description
Shift + BSelects all surfaces belonging to the same brush of the currently selected surface
Shift + SSelect all brush Surfaces in the level
Shift + QSelect all the surfaces of that brush EXCEPT the one that is currently selected
Shift + JSelects all surfaces that are adjacent to the currently selected surface
Shift + WSelect all adjacent Wall surfaces
Shift + TSelects all surfaces with the same material as the currently selected surface
Shift + NDeselects all selected surfaces
Ctrl + Shift + F‘Fits’ texture over the selected surfaces’ polygons (without tiling UVs)


A Hat in Time UDK / AHIT Editor Shortcut Keys

Terrain editing specific keys

 

Shortcut⠀Key⠀⠀⠀⠀Description
Shift / Alt + Roll Middle Mouse ButtonAdjust the radius of your editing circles dynamically
Ctrl + Left-click (optional drag) in viewport with Terrain Editing Mode and Paint Tool selectedRaise the terrain
Ctrl + Right-click (optional drag) in viewport with Terrain Editing Mode and Paint Tool selectedLower the terrain


A Hat in Time UDK / AHIT Editor Shortcut Keys

Geometry Mode

 

A Hat in Time UDK / AHIT Editor Shortcut Keys

Shortcut⠀Key⠀⠀⠀⠀Description
Space bar in Geometry Mode with Pen passive-modifier selectedDefines corners of the extrusion brush geometry in orthographic views
Enter in Geometry Mode with Pen passive-modifier selectedIn orthographic views, completes the brush geometry loop by defining the la
Space bar in Geometry Mode with Brush Clip passive-modifier selectedDefines a plane for clipping of the brush geometry in orthographic views

 

A Hat in Time UDK / AHIT Editor Shortcut Keys - ⠀

PIE [Play In Editor]

 

Render Modes

 

Shortcut⠀Key⠀⠀⠀⠀Description
EscapeExit / Close window
PBring up Pause Menu (May be HAT specific)
RSwap controls between Player 1 & Player 2 when CO-OP is enabled
(HAT Specific)
TabBring up DEV Console (Bottom)
~ (Tilde) / ÖBring up DEV Console (Top)
F7Cycle through viewport render modes backwards
F8Cycle through viewport render modes forwards
F9Take a screenshot (May be HAT specific)
Appears in […HatinTime\HatinTimeGame\Screenshots\Win64]


A Hat in Time UDK / AHIT Editor Shortcut Keys


A Hat in Time UDK / AHIT Editor Shortcut Keys - ⠀

Kismet Editor

 

Shortcut⠀Key⠀⠀⠀⠀Description
ACenters and scales the view to display the selected object(s) or all objects
CAdd a new comment for selected object(s) in main area
HAT: EConsole Event
D + Left-ClickCreates a new Delay object
E + Left-Click /
HAT: Shift + E + Left-Click
Creates a new External Variable
F + Left-ClickCreates a new Float Variable
G + Left-ClickCreates a new Gate miscellaneous action
I(i) + Left-ClickCreates a new Integer Variable
L + Left-ClickCreates a new Log miscellaneous action
M + Left-ClickCreates a new Matinee object
N + Left-ClickCreates a new Named Variable
O + Left-ClickCreates a new Object Variable
P + Left-ClickCreates a new Player Variable
Q + Left-ClickCreates a new Sequence object
R + Left-ClickCreates a new pair of Remote Event and Activate Remote Event nodes
S + Left-ClickCreates a new Play Sound action
T + Left-ClickCreates a new Toggle action
X + Left-ClickCreates a new Integer Counter condition
Shift + GCreates a new AND Gate
Underscore (_) &
Equals (=)
‘Hide Unused Connectors’ and
‘Show All Connectors’ respectively
PageUp / PageDownMove the currently selected node into the foreground / background respectively

Steam Formatting issues with these two
[ – Sequence Activate
] – Finish Sequence

 

Ctrl + W or Shift + DDuplicate selected object
Ctrl + Left-ClickSelect multiple objects (or deselect the object if already selected)
Ctrl + Alt + Left-Click and dragBox-select objects by drawing a marquee selection-box area around them in main area
Ctrl + Shift + Alt + Left-Click and dragBox-select additional objects by drawing a marquee selection-box area around them in main area, which adds the new selection to the current selection
Ctrl + Left-Click and dragMove a selected object
Double-Click on a subsequenceOpens up the subsequence in the main area
BackspaceOpen Parent Sequence
DeleteRemoves an object
Alt + Left-Click on an input / output connectorRemoves any links going to / from that input / output connector
Alt + Left-Click on a link between input and output connectorsRemoves the link between the input and output connectors
Ctrl + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9Create Kismet bookmarks like in viewport


A Hat in Time UDK / AHIT Editor Shortcut Keys


Kismet Editor – Custom Hotkeys

Thank you tohttps://steamcommunity.com/id/starblaster64/myworkshopfiles/?appid=253230for sharing this for the guide!

 

 

⠀INFO

 

Config File: ../HatinTime/HatinTimeGame/Config/HatinTimeEditor.ini
Config Header: [UnrealEd.KismetBindings]

It is recommended to make a backup of the entire [UnrealEd.KismetBindings] block, just in-case.
As well as a backup with your custom bindings afterwards in the event an update / crash wipes your config(s). A simple TXT file in the same directory works for convenient access.
For example “HatinTimeEditor_CustomSettings.txt

Do not touch the CommentPresets=() line. Adding additional ones has no noticeable effect. Likely an unfinished feature.
Do not edit config files while the editor is open / opening. Always fully close the editor first.

Each Bindings=() line in the [UnrealEd.KismetBindings] block represents a single Kismet binding

Bindings=(Key=”KEY”,bShift=true/false,SeqObjClassName=”PACKAGE.CLASS”)

If you have multiple bindings for the same node, all of them will be usable in the editor.
But if you have multiple bindings for the same KEY + bShift combination but for different nodes, only the first one will work.

Key bindings should not contain any spaces!

A Hat in Time UDK / AHIT Editor Shortcut Keys

⠀KEY

 

KEY can be any non-numerical non-modifier key, including named keys (e.g. End).
Numerical keys are reserved for Kismet bookmarks.

Bindings=(Key=”KEY”,bShift=true/false,SeqObjClassName=”PACKAGE.CLASS”)

For symbols, you will need to use their names instead of the symbol itself.

SymbolName
⠀⠀[ ]LeftBracket / RightBracket
⠀⠀~Tilde
⠀⠀/Slash
⠀⠀\Backslash
⠀⠀=Equals
⠀⠀,Comma
⠀⠀.Period
⠀⠀’Quote
⠀⠀_Underscore

 

Unusable

There are several keys that are hardcoded to certain functions in the Kismet editor that cannot be used or are not recommened to be used in custom bindings.
The following includes SHIFT variants unless stated otherwise

Modifer keys alone (CTRL, ALT, SHIFT)
0-9 (Reserved for Kismet bookmarks)

 

Not Recommended

 

E but NOT SHIFT-EWorks, but not practical. Brings up the New Console Event prompt every time
RWorks, but not practical. Brings up the New Remote Event prompt every time
CWorks, but if you have any nodes selected when pressing it, you’ll bring up a New Comment prompt
SHIFT DFor duplicating selected object
Underscore (_) & Equals (=)Works, but are also bound to ‘Hide Unused Connectors’ and ‘Show All Connectors’ respectively
PageUp / PageDownWorks, but are also bound to moving the currently selected node into the foreground / background respectively
DeleteWorks, but it also deletes currently selected nodes
BackspaceWorks, but is also bound to ‘Open Parent Sequence’
F11Toggles fullscreen mode for the main editor window

 

⠀SHIFT

 

bShift=true/false determines if SHIFT is required to be held down at the same time as KEY when using a binding.

Bindings=(Key=”KEY”,bShift=true/false,SeqObjClassName=”PACKAGE.CLASS”)

You can omit this entirely if SHIFT is not required.
NOTE: bControl and bAlt custom Kismet bindings will NOT work!!! This also includes the default bindings that use them!

 

⠀PACKAGE

 

PACKAGE is the compiled script package that CLASS resides in.

Bindings=(Key=”KEY”,bShift=true/false,SeqObjClassName=”PACKAGE.CLASS”)

Determing this is very simple; just look at which top-level (../Development/Src/) sub-folder the class source is stored in.
e.g. SeqVar_Object is in (../Development/Src/Engine/), therefore PACKAGE will be Engine.

 

⠀CLASS

 

CLASS is the classname of the Kismet node you want associated with the binding.

Bindings=(Key=”KEY”,bShift=true/false,SeqObjClassName=”PACKAGE.CLASS“)


A Hat in Time UDK / AHIT Editor Shortcut Keys

⠀Speaking of Kismet Hotkeys

 

Using a Kismet hotkey with your mouse over a node’s connector will automatically connect the newly created node to it (if applicable).
If this feature is used on a connector that is already hooked up to something else, it’ll insert the new node in between the connection.

A Hat in Time UDK / AHIT Editor Shortcut Keys


A Hat in Time UDK / AHIT Editor Shortcut Keys


 

Matinee Editor

A Hat in Time UDK / AHIT Editor Shortcut Keys - Matinee Editor

Matinee shortcuts can be edited in the Shortcut Editor

A Hat in Time UDK / AHIT Editor Shortcut Keys

A Hat in Time UDK / AHIT Editor Shortcut Keys

Matinee

 

Shortcut⠀Key⠀⠀⠀⠀Description
LPlay Forward
JPlay Reverse
KStop Playback
SpacebarToggle Play / Pause
Add or Equals (=)Zoom In
Subtract (−) or Underscore (_)Zoom Out
Ctrl + ZUndo
Ctrl + YRedo
Ctrl + CCopy Groups / Tracks
Ctrl + XCut Groups / Tracks
Ctrl + VPaste Groups / Tracks
DeleteDelete Selection
I(i)Mark Section IN
OMark Section OUT
RightIncrement Interpolation Position
LeftDecrement Interpolation Position
Shift + RightMove To Next Key
Shift + LeftMove To Previous Key
RSplit Animation Key
SToggle Snap To Keys
UpSelect Previous Track
DownSelect Next Track
EnterAdd New Key
Ctrl + WDuplicate Selected Keys
Ctrl + I(i)Crop Animation Beginning
Ctrl + OCrop Animation End
AFit View to Sequence
FFit to View to Selected
Shift + AFit View to Loop
Ctrl + AFit View / Loop Sequence
EMove to End of Track
Mouse-Wheel ScrollZoom the timeline in and out
1Key Interp Mode AUTO
2Key Interp Mode USER
3Key Interp Mode BREAK
4Key Interp Mode LINEAR
5Key Interp Mode CONSTANT

 

Left-Click and drag from an output connector and drop into an input connectorConnect the output to the input connector

A Hat in Time UDK / AHIT Editor Shortcut Keys

Curve Editor

 

Shortcut⠀Key⠀⠀⠀⠀Description
1Key Interp Mode AUTO
2Key Interp Mode USER
3Key Interp Mode BREAK
4Key Interp Mode LINEAR
5Key Interp Mode CONSTANT
Shift + AFit View Horizontally
Ctrl + AFit View Vertically
AFit View to All
FFit View to Selected


A Hat in Time UDK / AHIT Editor Shortcut Keys


Material Editor

A Hat in Time UDK / AHIT Editor Shortcut Keys - Material Editor
All interactions, unless otherwise noted, are specified for the main panel of the Material Editor. Also, the keys specified to create expression nodes must be held down while pressing the mouse button to take effect.

A Hat in Time UDK / AHIT Editor Shortcut Keys

Shortcut⠀Key⠀⠀⠀⠀Description
1 + Left-ClickCreates a one-dimensional (scalar) Constant expression
2 + Left-ClickCreates a two-dimensional constant-vector expression
3 + Left-ClickCreates a three-dimensional constant-vector expression
4 + Left-ClickCreates a four-dimensional constant-vector expression
A + Left-ClickCreates a math Add expression
B + Left-ClickCreates a Bump Offset utility expression
C + Left-ClickCreates a Component Mask utility expression
D + Left-ClickCreates a math Divide expression
E + Left-ClickCreates a math Power expression
I(i) + Left-ClickCreates a If utility expression
L + Left-ClickCreates a Lerp utility expression for linear interpolation
M + Left-ClickCreates a math Multiply expression
N + Left-ClickCreates a math Normalize expression
O + Left-ClickCreates a math One Minus expression
P + Left-ClickCreates a coordinates Panner expression
R + Left-ClickCreates a Reflection Vector expression
S + Left-ClickCreates a Scalar Parameter expression
T + Left-ClickCreates a Texture Sample expression
U + Left-ClickCreates a Texture Coordinate expression
V + Left-ClickCreates a Vector Parameter expression
L in the viewportMoves the Light source (hold the key down while moving the mouse)
Ctrl + Alt + Left-Click and dragBox-select some expression-nodes by drawing a marquee selection-box area around them in main area
Ctrl + WDuplicate selected object


A Hat in Time UDK / AHIT Editor Shortcut Keys


SoundCue Editor

A Hat in Time UDK / AHIT Editor Shortcut Keys - SoundCue Editor

Shortcut⠀Key⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Description
Alt + Left-Click on a connection lineRemoves the link going between the connectors in the main window area
Ctrl + Left-Click and dragMove selected objects in the main window area
Ctrl + Alt + Left-Click and dragBox-select objects by drawing a marquee selection-box area around them in main window area


A Hat in Time UDK / AHIT Editor Shortcut Keys


Content Browser

A Hat in Time UDK / AHIT Editor Shortcut Keys - Content Browser
⠀&nbsnbsp;

Shortcut⠀Key⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Description
F5Refresh of Content Browser
Ctrl + F5Full Refresh of Content Browser
Alt + Left-Click on a materialAssigns the material to all the faces that are currently selected in the perspective viewport
(Doesn’t apply to static meshes)
Ctrl + S in Packages panelSave the selected package


A Hat in Time UDK / AHIT Editor Shortcut Keys

Private Collections

Private collections are useful for storing commonly used assets in your own collections
(Meshes, Materials, Textures, really anything in the Content Browser)

A Hat in Time UDK / AHIT Editor Shortcut Keys


To make a collection Left-Click the plus in the corner and give the collection a name

A Hat in Time UDK / AHIT Editor Shortcut Keys


Then simply drag & drop assets into the collection

A Hat in Time UDK / AHIT Editor Shortcut Keys


To remove an asset from the collection simply Right-Click and select “Remove from Collection”

A Hat in Time UDK / AHIT Editor Shortcut Keys

To delete a collection select it and Left-Click the minus button

A Hat in Time UDK / AHIT Editor Shortcut Keys


A Hat in Time UDK / AHIT Editor Shortcut Keys

Search Favourites

You can add more asset types to your Favourites by going to All Types and Right-Clicking a selected asset type, then selecting “Add to Favourites”
A Hat in Time UDK / AHIT Editor Shortcut Keys

A Hat in Time UDK / AHIT Editor Shortcut Keys


PhAT [Physics Asset Tool]

A Hat in Time UDK / AHIT Editor Shortcut Keys - PhAT [Physics Asset Tool]

Shortcut⠀Key⠀⠀⠀⠀Description
AToggle Snap on / off
BToggle Editing Mode on/off (for example, to edit constraints)
CCopy Properties
DWeld to body
ESelect Rotation Mode
HCycle the Mesh Rendering Mode
I(i)Toggle Instance Properties on / off
JCycle the Collision Rendering Mode
KCycle the Constraint Rendering Mode
RSelect Scaling Mode
SToggle Simulation mode on / off
WSelect Translation Mode
DeleteDelete current primitive

 

Ctrl + Left-Click on object in main window areaKick / pop the mesh
Ctrl + Right-Click and drag on object in main window areaGrab and interact with the mesh (for example, pick it up or sling it around)


A Hat in Time UDK / AHIT Editor Shortcut Keys

HAT Editor Specific

A Hat in Time UDK / AHIT Editor Shortcut Keys - HAT Editor Specific

Currently no info 🙁

Missing or Incorrect Shortcut Keys

 

If you notice any shortcut keys missing or not behaving as expected from this list feel free to let me know!



Written by Don

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