This Guide offers the maps for all Areas with the locations of hidden treasures as well as some explanations for some Areas. A lot of the Maps changed compared to the original so I decided to upload my own to help players out.
The maps are from my own playtrough and the information is of my own playtroughs and the japanese wikipedia.
Japanese is not my main language so some things may be translated wrong.
I also offer some general advice and I will continue to update it this guide with the now missing dungeons. When I completed this I will try to write down more important information which could be useful.
If you find some errors please let me know.
General Advice/Information
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Speed Increase:
If you want to increase the speed of a lot of actions go to an area and open the map. Minimize the game wihile the map is open. After activating the game again the movementspeed and speed of actions/battle is increased. You have to do this everytime you close and start the game again. -
Difficulty:
At the start of the game you can choose one of 3. This doesnt affect enemies. They will have the same stats and skills and do the same damage. The only diffrence in the difficulties is that you get “Light Orbs”. At Beginner you get 3 at Easy you get one and at Normal you get zero. It isnt an item you recieve but a gimmick. The purpose of this “Light Orbs” is that if your complete party gets whiped you can choose to activate it and it will revive your party with full mana/HP and your divinity will be at max again. This doesnt reset your lifepoints! If one of your party members dies again after you used the light orb effect and he only got 2 hearts overall he will vanish. -
Backups:
It is always good to have one backup of the class you are using. If one member dies I switch them out with the one at the base. In everyone of my playtroughs I got 2 Cleric’s, 2 Wizard’s, 2 Knight’s, 2 Fighter’s and 2 Ranger’s. I only got 1 Samurai because I let my maincharacter start with it who cant stay in the base to recover. If your maincharacter dies you can only instant revive him which costs a lot of money. I also had 4 Freeman staying behind to level up at home which helped me a lot. -
Plan your Party:
This game is not to be underestimated. You will struggle a lot but it is good if you try to have a plan when you start. There are multiple guides online or here at steam aswell that will help you get a general idea. You got a front and backline with 3 each. Try to positionate them right and dont make a team with only knights and Fighter or only Wizards. Combination is the key to survive and beat it. -
Class Change:
Combined with the point above. Class change is really great and it makes it easier to beat the game. I tried beating it without a single one and it took me longer and was way harder. The only downside is the character looses half of his level. And until he reaches the same level again you cant skill stat points but you wont loose the already skilled ones. You can do 5 Class changes for each character and you can do it all the time but the cost increases. From 1000 for the first 4000 for the second and so on. You can combine the skills of the used classes how you want and make a really strong character that way. -
Immortal & Spirit
There are a lot of enemies that are one of these 2. Most of the time you can see it and a few characters will also mention it. If your weapons dont have a Spirit or Immortal damage buff you cant damage enemies with this type. The only way to damage them is if you buff your weapons with the Wizard or Ceric Skill. You have to do it for each character one by one and for every battle. Often it is better to use a weaker weapon but you can hit enemies with hit than a stronger and you cant hit anything. Check the monster encyclopedia or try things out if you are unsure. -
Slow and Steady:
This is one of the games where you need to chill and play it slow and carefully. It is often better to return to the base early after you have explored a lot of the map or after a hard battle than loosing a teammember and having to either wait for them to be healthy again at the base and use a backup or completly get whiped. At some areas I went back home multiple times just to not loose my progress. You also have the function to redo your actions in a battle. This speeds up and skips the actions you would normaly see what your enemies does. Only do that if you are sure you wont miss anything. Maybe the enmies used a spell to dispell your buffs and you missed it and do no dmg or have no avoid anymore. Also never underestimate the enemy Maybe one fight you will have lvl 20 enemies and suddenly the next look the same but are at level 30. Always check before you fight and better use flash escape if needed. -
Level isnt everything:
Most of the time I beat Lineages when I was way lower than them (but not to low). If you changed class 1-2 times already and are only level 15 you are often as strong or even stronger than when your character would be level 25. Nearly all the time my party was 10-30 levels lower than most enemies (lineages mostly) and it often worked without problems. -
Training
Sometimes you will feel like you are to weak and cant beat a lineage or even normal enemies. This is normal for everyone. My favorite training spot is at the
Mausoleum of Flames. Try to find Zombie Workers and beat them while holy light is active. Only let one of your heros fight while the others defend. A lot will spawn and you will get a lot of exp relatively safely.
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My Party
This is the Class System I used. My main character started as Samurai and all my characters except my main character have 2 Lifepoints who has 1 cause he/she cant vanish.
Knight (12)> Ninja (15)> Fighter (21)>Cleric (26)> Knight
Fighter (15)> Ninja (15)> Knight (21)> Cleric (26)> Ninja
Samurai (13)> Ninja (15)> Knight (21)> Cleric (26)> Ninja
Ranger (13)> Ninja (15)> Knight (21)> Cleric (26)> Ninja
Wizard (14)> Clocker (15)> Ninja (21)> Cleric (30)> Wizard
Cleric (13)> Clocker (15)> Ninja (21)> Dancer (28)> Cleric
Mausoleum of Metal
This is the dungeon where you first arrive and where the starting quests begin. I will only write down hidden items as well as some special things. It is always good to explore corners cause a lot of time chests will be there (visible or hidden)
Mimic Land isnt available to visit early in the game and is a really hard place which you should only visit later in the game.
Mimic Land:
Hidden Chests:
X06Y08
X06Y14
X04Y14
In Mimic Land there is also a quest to do.:
The Shard Quest
After you collected all Black and/or white shards the mimic can help you finish this quest. To make the Boss Mumic appear you have to solve the riddle. Hit the tower at: X08Y04 → X08Y04 → X05Y04 → X02Y09 → X04Y11. And he should show up.
Mousoleum of Forest
This is the next “easiest” Dungeon in my opinion. There is 1 Event Quest where you have to find 5 items for Orc Brothers to get access to a Treasure Place. I will write down the locations of these items (some are hidden) and the locations for each brother as well. There are a lot of hidden paths which you cant access until you got the “Rockbell’s Eyes” from the lineage.
X02Y17: Hidden Chest
X12Y01 Flower Princess’s Waste Hair
X07Y19 Orc looking for Flower Princess’s Waste Hair
X08Y14 Hidden Path
X18Y04 Hidden Path
X10Y06 Solid Tree
X05Y17 Gnuta ( gives you the Quest “Devil’s Liver”)
X03Y07: Hidden Chest
X11Y12: Hidden Chest
X08Y02 Hidden Chest
X08Y17 Hidden Path
X12Y10 Hidden Path
X13Y08 Rock Bird Dung Ball
X10Y13 Orc looking for Bird’s Guerroguero
X17Y17 Orc looking for Rock Bird Dung Balls
This area is completly dark.
X17Y12: Hidden Chest Firefoot Dung Ball
X15Y02: Hidden Chest
X09Y06 Hidden Path
X08Y02 Hidden Chest
X08Y01 Hidden Path
X07Y14 Hidden Path
X14Y19 Hidden Path
X04Y15 Bird’s Geroguero
X04Y15 Hidden Chest
X00Y03 Orc looking for Solid Tree
X15Y11 Orc looking for Firefoot Dung Ball
X05Y17 Loophole to the treasure Place only accessable after helping all 5 Orc Brothers
Valley of the Ruined
This is in my opinion the best place to visit after the Forest. A lot of Doors you can only open with the “Bend Crowbar”. Dont worry you will find the exact amount for each door.
X10Y03 Lineage that shoots arrows as you when you walk near it.
X07Y11 Hidden Door
X15Y16 White Leader with the Quest Poison to Poison (Lineage after finishing this quest)
X10Y18 Opens after talking to the White Leader
X06Y05 The door closes till you defeat all enemies
X13Y14 The door closes till you defeat all enemies and the Lineage
X02Y08 Closed Door open from the back
X12Y01Closed Door open from the back
X11Y09 Hidden Door
X11Y14 Hidden Door
X08Y10 Lineage Type
Shadow Palace
This Dungeon should be visited after VotR. Compared to the other area you will need to be able to hit Spirits. The slimes and Knights coutn as those and you either need the Spirit Weapon buff of your Cleric or Weapons to hit them. You have to enchant each character every battle one at a time.
X02Y09: Murfin. It is a lineage type you dont have to fight. After talking with him he asks you to bring him a “Pretty Stone” as compensation for what your guild friend did to him which can be found in Amush Chests. He will open the closed door at
X11Y15
X17Y09 Treasure Guard. He asks you a Question : What is the Surname of the Knights Captain. Hillbras
X02Y04 Treasure Guard. He asks you a Question: The Esence of the Armor Soldiers: Indwelling the Spirit
X02Y14 Treasure Guard. He asks you a Question: Name of the Armour Knights recieve: Carion Plate
X04Y03 Closed Door Open from behind
X01Y07: Hidden Chest
X16Y07 Closed Door Open from behind
X17Y04 Treasure Guard. He asks you a Question: The subject of the mural: The epic of the sky
X04Y05 Hidden Door
X02Y04 Treasure Guard. He asks you a Question: Who is the Guardian of the Knights: Pony
Mousoleum of Flames
Many immortal and spirit enemies appear throughout the area. Either use Weapons with the correct buffs or use your Wizard/Cleric skill.
There are a few quests. Some help you progress but the one you can miss is the Ifrit’s Silence quest which reduces the dmg taken by walking over lava. (From around 50 hp to around 10) To get this Key Item you need to smash all the tablet locations with Flame Wedges. They are consumable and you need one for each tablet.
X10Y13 Closed door open from the back
X10Y19 Closed door open from the back
X17Y15 Hidden Door
X06Y13 Hidden Door
X02Y06 Tablet [Smash with Flame Wedge]
X11Y04 Closed door open from the back
X13Y05 Hidden Door
X05Y07 Hidden Door
X17Y15 Hidden Door
X18Y17 Tablet [Smash with Flame Wedge]
X18Y16 Tablet [Smash with Flame Wedge]
X06Y12 Flame Wedge
X12Y06 Flame Wedge
X11Y09 Flame Wedge
X13Y15 Hidden Door
X09Y14 Hidden Door
X07Y15 Hidden Door
X04Y14 Hidden Door
X03Y11 Hidden Door
X05Y09 Hidden Door
X05Y03 Tablet [Smash with Flame Wedge]
X03Y05 Hidden Door
X09Y01 Hidden Door
X16Y02 Tablet [Smash with Flame Wedge]
X07Y17 Flame Wedge
X16Y10 Lineage Black Baron
X17Y15 Flame Wedge
Mousoleum of the Sea
You cant use magic while you are in this area. Here are a lot of enemies that are either Spirit or Immortal so you will need the skill buff from your Wizard/Cleric or Weapons that can hit them.
X10Y10 You will need a talisman you will get from Marilith after advancing the story.
X10Y10 Warp to Sea Interior
X16Y10 Warp to Sea 500
X03Y10 Warp to Sea 500
X16Y10 Warp to Sea 100
X03Y10 Warp to Sea 100
X06Y06 Warp to Sea 1000 (Left Side Lineage)
X10Y04 Warp to Sea 1000 (Right Side Ambush Area)
X06Y06 Warp to Sea 500
X12Y14 Fighting Lineage type
X12Y16 Butterfly Nest
X10Y04 Warp to Sea 500
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