9MM
Quality-garbage
A standard pistol, which is Deacon’s first weapon. It has a rather weak firepower and does not allow the shooter to feel confident in a battle against either humans or phreakers. It is effective only when hit in the head, so it should be replaced at the first opportunity.
SAP9
Quality – poor
An improved version of the previous instance with increased ammunition and increased accuracy.
THE SHERIFF
Quality – average
A revolver that has proven itself well in combat due to increased damage. The firepower of this gun is enough to deprive a zombie of a limb, knock it down and buy some time.
SMP9
Quality – average
Automatic weapons that can thin out hordes of phreakers and deal good damage. The high rate of fire makes it almost a favorite in its class.
LIL STUBBY
Quality-Army
A shortened shotgun with lethal firepower and fast reload animation. It is an indispensable means of protection while riding a bike.
ELIMINATOR
Quality-Army
“Eagle of the Desert” Days are over,”. Huge recoil is compensated by huge damage: one shot is enough to bring down the phreaker once and for all.
PDW
Quality-Special forces
One of the best representatives of the “Pistols” class, which combines a large magazine capacity, fast reloading and acceptable damage.
THE MAYOR
Quality-Army
Another revolver that can be compared to a shotgun in terms of combat characteristics. Sufficient rate of fire, coupled with the damage done, allows you to challenge an entire horde of phreakers.
BOOZER’S SHOTGUN
Quality – average
The shotgun of Deacon’s best friend, which opens as the story campaign progresses. Long animations of sending a cartridge into the chamber and a catastrophically long reload negate its only advantage in the form of good damage.
RSF60
Quality – average
The spiritual heir of the previous shotgun. Improved combat characteristics make it a more attractive weapon compared to its predecessor.
COMBAT SHOTGUN
Quality-Army
A military-grade shotgun that has both advantages and disadvantages. It’s just a good and effective weapon of its class, capable of causing trouble to the infected at close range.
NOCK VOLLEY
Quality-Army
A seven-barrelled shotgun that deals huge damage due to its design features. A shot fired simultaneously from all barrels does not leave the enemy a chance for a successful outcome. However, the recharge rate is somewhat worse.
AUTO SHOTGUN
Quality-Special forces
The automatic shotgun is able to challenge not only hordes of ordinary zombies, but also special phreakers. High rate of fire, decent damage and moderate recoil make it one of the best representatives of its class.
LIBERATOR
Quality-Special forces
A shotgun that has the best properties among its closest competitors. Among the disadvantages, we can note not the most capacious capacity of the store, which does not allow the “Liberator” to become a clear winner in comparison with the previous automatic shotgun.
STINGER
Quality – poor
A rather rare submachine gun of not too outstanding quality. It copes with its task, but is inferior to its closest competitors in terms of characteristics.
PPSH-41
Quality-Army
A submachine gun with a rich history, well-known to the CIS community. Due to its high rate of fire and sufficient damage, it has a good stopping effect.
CHICAGO CHOPPER
Quality-Army
The legendary tommy gun, perfectly coping with both packs of wild animals and hordes of phreakers. One of those weapons that makes you feel relatively safe.
.22 REPEATER
Quality – poor
One of the first rifles in the game. Not being an automatic weapon, it requires the player’s endurance and high accuracy. To defeat the enemy, it is advisable to aim at the head.
M14
Quality – average
An old rifle that you want to put in the gun cabinet much less often than the previous copy. It copes well with shooting single freakers, but against the horde, you should choose something more rapid-fire.
M50 REISING
Quality-Army
The first applicant for an automatic rifle in this class. Among the disadvantages, we can note the insufficient capacity of the store.
The Cowboy
Quality-Army
A whimsical mix of revolver and rifle, showing impressive effectiveness in combat. The damage of this weapon is enough to stop an attacking enemy or deprive him of some limb. Fans of Red Dead Redemption 2 will clearly like it.
Badlands Big Game
Quality-Special forces
A single-shot rifle with a short interval between shots and high damage, well-proven in combat against other people. With zombies copes somewhat worse.
SAF
Quality – poor
A parody of the AK-47, which is somewhat incorrect to compare with its progenitor. It is quite common in the game and is not particularly valuable.
US556
Quality – average
The second automatic rifle of this class, which is better not to take in a raid against freakers because of the high recoil and low penetration ability.
MWS
Quality – average
Like the previous two copies, it is a very mediocre rifle. The first battle with the mutants will clearly demonstrate this.
IDF PUP
quality-special forces
The best representative of her class. Being extremely effective against both humans and infected, this rifle will be able to protect its owner even when faced with a horde.
RPD
Quality-Army
A good hand-held machine gun that performs all the tasks. The combat characteristics of the weapon allow you to store it until about the middle of the game.
MG-45
Quality – average
The second representative of the class of light machine guns, well-proven in close-range combat. As the distance to the target increases, the recoil makes itself felt.
MG55
Quality-Special forces
One of the few weapons that can hold off the horde. The huge ammunition and power concentrated inside this machine gun makes the Deacon almost invulnerable.
M40
Quality – poor
Single-shot sniper rifle with a long animation of the exit from the sight and reloading after the shot. Occupies a separate slot.
C8-RIFLE
Quality – average
This sniper rifle no longer has the disadvantages of its predecessor. The C8 looks much more attractive for equipment, since automatism and 5 rounds in the magazine give a second chance when the first shots are inaccurate.
SSR
Quality-Army
A harsh semi-automatic rifle that can deal with special phreakers in a few shots. 10 rounds in the magazine is enough to thin out a group of mutants or wreak havoc on an enemy squad.
TALON 7
Quality-Army
The weapon of a real sniper, who is used to following the saying: “One shot – one corpse.” Ideal for eliminating particularly dangerous opponents from a safe distance
.50 BFG
Quality-Special forces
The queen of sniper rifles in the game, destroying a special phreaker with a single shot to the head. It is difficult to lose a battle with a weapon with similar characteristics.
(CROSSBOW)
Quality – average
The first special weapon that Deacon unlocks in the game. Together with the upgraded skills and different types of bolts, the crossbow becomes a loyal companion of the player who prefers stealth to open battle.
DRIFTER CROSSBOW
Quality-Army
An improved version of the regular crossbow, expanding the scope of its use. And there are plenty of situations when explosive bolts will be used in Days Gone.
(IPCA STUN GUN) – SECRET
Quality-unique
A special weapon that opens after the end of the main story campaign (the final meeting with O’Brien will be remembered by players for a long time). This is not a weapon that you want to use against an angry crowd of mutants, but you can generate a couple of fun game moments with a stun gun.
Here we come to an end for Days Gone Best Weapon + Secret (and how to unlock it) hope you enjoy it. If you think we forget something to include or we should make an update to the post let us know via comment, and we will fix it asap! Thanks and have a great day!
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