Anomaly Puzzles Guide in RimWorld

Anomaly Puzzles Guide in RimWorld 2 - steamsplay.com
Anomaly Puzzles Guide in RimWorld 2 - steamsplay.com

Anomaly Puzzles Guide in RimWorld

Hey there, fellow RimWorld enthusiasts! If you’ve been scratching your head over those tricky anomalies and their puzzles, you’re not alone. I’ve spent countless hours unraveling these mysteries, and I’m here to share my hard-earned wisdom. Let’s dive into the weird and wonderful world of RimWorld anomalies!

Quick Answer

RimWorld anomalies are unique challenges that require specific strategies to overcome. From simple studies to complex puzzles, each anomaly has its own solution. This guide covers everything from basic anomalies to advanced puzzles, providing tips and tricks for each encounter.

The Basics: Getting Your Feet Wet

Before we tackle the brain-benders, let’s start with the simpler anomalies you might encounter in your day-to-day colony management:

  • Void Monolith (F): This one’s a freebie. Just study it and reap the insights.
  • Harbinger Tree (F): A slow corpse-muncher that’s more of a resource than a threat. Chop it down for some Twisted Meat and Wood if you’re feeling brave.
  • Fleshbeast (C~F): These come in four flavors:
    • Small Dude
    • Three-in-One Small Dudes
    • Big Dude
    • Exploding Big Dude (watch out for the mini-mes!)

    They’re more bark than bite, so don’t sweat it too much.

  • Sightstealer (E): Despite its spooky name, it’s a pushover. It only turns invisible when it’s up close and personal.
  • Shambler (B~F): These can be a real pain if they get out of hand. Keep an eye on your animals and colonists – even mighty Thrumbos can turn into these shuffling nightmares.
  • Ghoul (E): Tough cookies, but nothing you can’t handle with a bit of firepower.
  • Gorehulk (C): These ranged pests like to keep their distance. More annoying than dangerous, really.
  • Deathpall (B~F): Hope you like zombies! Dead critters on your map will keep coming back to life. It’s a great source of meat if you’re running low, though.

Advanced Anomalies: Putting on Your Thinking Cap

Now, let’s roll up our sleeves and tackle the real head-scratchers:

Pit Gate + Dreadmeld (C)

This dynamic duo isn’t too scary, but it’s a loot bonanza if you play your cards right. Here’s the game plan:

  1. Take out the Fleshbeasts that spawn with the Pit Gate.
  2. Hunt down the Dreadmeld.
  3. Let the Dreadmeld bleed out while you explore (it’ll keep spawning Fleshbeasts as it takes damage).
  4. Once it kicks the bucket, a big bad Fleshbeast will show up.
  5. Grab the loot and skedaddle before the cave collapses!

Fleshmass Heart (B)

This puzzle’s got layers, like a grotesque onion. Here’s how to peel it:

  1. The Heart spawns with a Mouth and a Liver. It’s invincible until you solve the puzzle.
  2. Destroy the Mouth first, then the Liver.
  3. The Liver drops an item you need to study three times.
  4. Rinse and repeat with new Livers (they spawn one at a time).
  5. Once you’ve studied three items, you can take down the Heart.
  6. The Heart drops a Fleshmass Nucleus. Contain it quick, or it’ll regenerate!

Chimera (C)

These super-powered animals are best dealt with using a killbox. Trust me, you don’t want to go toe-to-toe with these beasties.

Devourer (B)

This nasty piece of work can one-shot anything it attacks. Here’s how to handle it:

  • Use fire to disrupt it and make it release its prey.
  • It’s got 200 HP, so it can take a beating.
  • Pro tip: Send your Ghouls to be devoured, then have your colonists burn them. It’s a gruesome but effective strategy.

Noctolith + Noctol (C)

This one’s all about staying in the light. Send your Ghouls to deal with the Noctolith while keeping your colonists well-lit. Darkness hurts, so don’t dawdle in the shadows!

Revenant (A)

This tricky customer likes to play hide-and-seek. Here’s how to beat it at its own game:

  1. It’ll hypnotize and knock down a colonist, then retreat to “hibernate”.
  2. Use EMP Grenades to stun it permanently.
  3. Let your Ghouls finish it off (fire isn’t effective).
  4. After death, it drops a spine that can be contained.

Metalhorror (S~F)

This event is a wild ride from start to finish. Here’s the lowdown:

  • It starts with an infected new colony member who can spread the infection.
  • A doctor can investigate to identify infections, but if your whole colony is infected, they’ll be left wounded.
  • Pro tip: Use a Paramedic Robot to avoid lying diagnoses, or use the ol’ save-and-load trick to sniff out the infection.

Nociosphere (C)

This anomaly is a double-edged sword. Use it wisely:

  1. Capture and study it to activate it.
  2. Once activated, it becomes a powerful killing machine.
  3. Use it strategically during raids or caravans for extra loot.
  4. Beware: It goes into Doomsday Mode after a while, so you’re on a timer!

Blood Rain (B)

When it rains, it pours… blood. Here’s how to weather this storm:

  • Animals will hunt humans, and colonists will go berserk.
  • Keep everyone indoors until the rain stops.
  • Stock up on snacks and board games – it might be a long wait!

Twisted Obelisk (C)

This anomaly is all about mutation and transformation:

  • Spawns on the map and must be suppressed to prevent animal transformations.
  • Grants Fleshmass mutations, which can be studied and assigned to colonists (on a cooldown).
  • Mutations can enhance limbs, lungs, stomachs, and more.
  • Can also corrupt trees, so keep an eye on your lumber supply!

Corrupted Obelisk (C)

Ever wanted an evil twin? This anomaly’s got you covered:

  • Requires study and suppression.
  • Creates clones of your colonists who can be hostile or suffer from various conditions.
  • Capture, cure, or manage the duplicates as needed.
  • Pro tip: Use the duplicates for organ harvesting if you’re feeling particularly ruthless!

Warped Obelisk (C)

Who doesn’t love a good treasure hunt? Here’s how to navigate this one:

  1. Study and suppress the obelisk to access a loot-filled maze.
  2. Navigate the maze to reach and interact with the Warped Obelisk.
  3. Collect your well-earned loot!

Golden Cube (A)

This shiny menace requires quick thinking:

  1. Appears suddenly and compels your colonists.
  2. Study it quickly to avoid worsening the situation.
  3. Once studied, destroy it – but be prepared for compelled colonists to rage.
  4. Pro tip: Arrest compelled colonists before destruction to manage the fallout.

Unnatural Corpse (F)

Handle with care! This anomaly is linked to a colonist:

  • Study it carefully to avoid harming the linked colonist.
  • Destroying the corpse can cause significant harm, so it’s best to avoid destruction if possible.
  • Consider it a macabre good luck charm for the linked colonist!

New Content and Advanced Strategies

The RimWorld Anomaly DLC has thrown some curveballs our way. Here’s how to knock them out of the park:

Invisible Stalker

This psychically-invisible hunter is a real pain in the neck. Here’s how to deal with it:

  • Set up proximity alarms around your base.
  • Study its samples to track it more effectively.
  • Once you’ve pinpointed its location, hit it hard and fast!

Flesh Pits

These giant pits are like grotesque treasure chests. Here’s how to crack them open:

  1. Prepare a well-equipped expedition team.
  2. Bring plenty of medical supplies and weapons.
  3. Explore cautiously – danger and riches await in equal measure!

Mind Control Parasites

Talk about trust issues! Here’s how to root out these brain-hijackers:

  • Interrogate suspicious colonists.
  • Imprison and test anyone you suspect of being infected.
  • Act fast – these parasites spread like wildfire!

Entity Research

Knowledge is power, especially when it comes to anomalies:

  • Capture entities safely using Inhibitors.
  • Build secure containment facilities for study.
  • Research entities for bonuses and valuable resources.

Cults and Rituals

If you can’t beat ’em, join ’em! Here’s how to harness the power of the occult:

  • Beware of cultists abducting your colonists.
  • Conduct your own rituals for various benefits:
    • Trigger attacks on enemy bases
    • Boost colonist happiness
    • Summon friendly animals

Powerful Weapons

Sometimes, the best solution is a bigger gun:

  • The Hellcat Rifle is great for taking down tough anomalies.
  • The Incinerator is perfect for area denial and crowd control.
  • Remember: With great firepower comes great responsibility (and collateral damage)!

Parting Thoughts

Whew! That’s a lot to take in, isn’t it? I remember my first encounter with a Fleshmass Heart – I was so confused, I nearly rage-quit the game. But with a bit of patience and a lot of trial and error, I finally cracked the code. Now, whenever I see one of these anomalies pop up, I get a little thrill of excitement. It’s like a puzzle wrapped in a mystery, served with a side of alien gore.

Remember, fellow RimWorlders: every anomaly is an opportunity. Whether it’s for research, resources, or just a good story to tell around the nutrient paste dispenser, these challenges are what make our colonies unique. So embrace the weird, expect the unexpected, and may your colonies thrive in the face of cosmic chaos!

Got any wild anomaly stories of your own? Or maybe a clever strategy I didn’t mention? Drop a comment below – I’d love to hear about your adventures in the anomalous frontier of RimWorld!


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