Improved TAA and texture quality
Description
I was disappointed with the TAA implementation in the update and decided to improve it.
I noticed that the game uses 2 render layers, one for the world and one for the arms with weapons.
Initially, TAA was included only on the world layer, and on the second layer with weapons was SMAA, i.e. SMAA was superimposed on top of the already not very high-quality flickering TAA, as a result, the picture flickered even more than without anti-aliasing at all.
I made small changes to the Assembly-CSharp.dll file
Now TAA really works like TAA, the picture does not flicker, and for the second layer with the weapon I just turned off anti-aliasing.
There was also a limitation on the quality of textures, if you have less than 3400 VRAM and less than 4900 RAM, I also removed these limitations.
Installation:
Download here – Goggle Drive – [google.com]
Place the file in a folder and confirm the replacement: 7 Days To Die\7DaysToDie_Data\Managed
It is recommended to disable anti-cheat
I set the sharpness to 30%
Video demo

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Good job on this, only complaint I have is that most light sources are blue, is there a fix for that?